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Takashi Murakami – Everything’s Melting

“In Japan, the line (between high and low) is less defined, both by the culture and by the post-war economic situation. Japanese people accept that art and commerce will be blended; and in fact, they are surprised by the rigid and pretentious Western hierarchy of ‘’high art’’. In the West, it certainly is dangerous to blend the two because people will throw all sorts of stones. But, that’s okay- I’m ready with my hard hat.” – Takashi Murakami

Murakami’s Early Life and Intro to Okatu

Born in Tokyo, Japan, in 1962, Takashi Murakami grew up in a household that placed a high value on art. His mother, who designed textiles and studies needlepoint, had a huge influence on his interest in the visual arts.

Equally, the omnipresence of devastation and the presence of the United States in Japan after the WWII had a tremendous influence on Murakami’s artistic evolution.

During his childhood, Japan created a national identity that revived traditional Japanese culture, and put huge pressure on its workforce to produce in order to compete with the West, both culturally and economically. 

The hybrid emphasis on traditional Japanese culture and Western influences was reflected in Murakami’ childhood activities; he developed an early appreciation of both modern European art and traditional Japanese culture.

Murakami engagement with the Japanese subculture of otaku – a large group of fanatical geeks obsessed with the fantasy worlds depicted in manga, comic books, and in anime, animated cartoons, and the concept of kawaii is pretty evident during his formative ages.

As a young artist Murakami immersed himself in this world and began to draw stylistic inspiration from it and presents to viewers from a distanced and cynical stance.

Early 1980’s to 1990’s Work

In the early 1980s, Murakami enrolled in Nihonga, a nineteenth century style of Japanese painting that combines Japanese subject matter with European painting technique at Tokyo National University of Fine Art and Music, where he stayed for master’s and doctoral degree (1988,1993).

Murakami’s early works reflect the realities with which he had grown up, exploring the post-war relationship between United States and Japan (Polyrhythm, 1991, Sea Breeze. 1992.)

These works demonstrate his early development of a playful and seemingly light style that refers to a more cynical stance.

In 1994, Takashi Murakami traveled to New York to participate in P.S.1 Contemporary Art Center’s International Studio Program on a fellowship from the ACC (Asian Cultural Council).

In New York, he was surrounded by the pressures of the gallery system and American art market.

In order to succeed in this world, he realized that he had to abandon his overly-intellectual Japanese preoccupations and to present a more simplified brand of himself and his art as typical Japanese. This was a radical breaking point for his career.

In this regard, he decided to re-engage with his Japanese identity and strengthen his work’s engagement with both the pop culture forms of manga and anime and the high art form of nihonga.

The Arrival of Mr. DOB

At that time, Murakami came up with the figure of Mr. DOB, a mouse-like creature with a round head and large, circular ears, based on a cartoon character originally created in Hong Kong.

Mr. DOB would go on to become the artist’s signature character across his diverse array of artistic media.

In the center of the triptych named 727 (1996) is Murakami’s avatar Mr DOB.

The maniacal smile of Mr DOB can be seen as Murakami’s laughing stance towards the art world, but also toward the West.

The title 727 is a reference to the Boeing American airplanes that flew over his childhood home, as a direct reference to the U.S. presence in post-war Japan; Murakami is so keen to both critique and explore in his art.

The stylized wave upon which Mr DOB sits is a reference to the 19th-century Japanese woodblock artist Hokusai, who was influential for future Japanese artists and manga comics alike due to his flattened compositions and bold colors.

The abstract background is reminiscent of a Japanese folding screen done in the nihonga style.

Fine Art?

Beginning in the mid-1990s, Murakami’s works were featured in solo exhibit at museums, galleries throughout Japan, United States and Europe.

Art critics were unsure what to make of these unusual creations; they are highly original, beautifully executed, visually appealing- but can they be considered fine art?

Some dismissed Murakami’s work, suggesting that they are lovely, but lack substance, but many others have applauded Murakami’s adventurous approach, especially his ability to bridge the worlds of high and low art and to create works that appeal to a broader audience than most fine art.

In 1996, in order to produce his otaku– inspired sculpture, Murakami founded the Hiropon Factory, modelled on both Andy Warhol’s Factory, as well as on traditional Japanese art workshops- such as the ones that produced the woodblock prints from the Edo period.

At Hiropon Factory assistants trained in various areas of expertise collaborate under the artist’s supervision for large-scale, mass-market projects. In this period, the artist went on design a series of major sculptures inspired by otaku subculture including Miss ko² (1996-1997), Hiropon (1997), and My Lonesome Cowboy (1998).

Hiropon (1997) is a part of Murakami’s anime-inspired characters, which also include a masturbating sculpture of boy named My Lonesome Cowboy. 

The title itself alludes to the darker aspects of Japanese culture- hiropon is Japanese slang for the narcotic-crystal methamphetamine. This literal connection to the drug culture reveals artist’s examination of otaku subculture as an illicit form of entertainment.

This sexualized sculpture, with voluminous pink pig-tails and her tiny waist, has breasts that are so large that they burst out of her bikini top to spray a jet-stream of milk that encircles her figure.

Combining a shocking perversion and feminine cuteness this sculpture reflects Murakami’s deep engagement with otaku subculture and its pornographic underbelly known as ‘loli-com’, Lolita Complex, in which girlhood and innocence are paradoxically prized, as well as fetishized.

Kaikai Kiki Co.

In 2001, the Hiropon Factory evolved into Kaikai Kiki Co., a highly organized corporation settled in Tokyo and New York. Besides marketing and producing Murakami’s work, the corporation promotes new artists, organizes collaborative projects with individuals and companies in music, fashion and entertainment, operates art fairs, and develops animated films and videos.

The company represents a shift in the production of modern artwork where fine art and commerce are integrated, and where the artist’s physical hand in the making of the artwork no longer determines the financial value, but rather the symbolic value is created through the artist’s association with the art-commodities produced in his business-oriented factory.

In 2000, Murakami presented the theory of Superflat. The name refers both to the merging of art and commerce and the flattened compositions that lacked one point perspective of historical Japanese artistic movements, Nihonga, for instance. 

In his historic essay ‘A Theory of Super Flat Japanese Art’ he articulates desire to produce a uniquely Japanese art form that is directly related to the shadow cast by Japan’s trauma after the humiliating defeat of WWII.

Murakami explains the concept of superflatness as an original concept of Japanese, which has been completely westernized.

This theory swept across the contemporary art world, becoming a landmark movement in contemporary Japanese art, the latest major style to reach international recognition in the art-world, since the 1950s Japanese Gutai group.

Despite his art-historical and culturally-rich referents in his manifestos, art, essays, people are often immediately drawn to his work for its seeming superficiality and dazzling explosion of colors and characters.

Takashi Murakami’s projects have explored unconventional artistic media including music, fashion, public installations, films, animation. The shift between roles and disciplines reveals his ambition of redefining what a postmodern artist can be.

Mr. Pointy

In the fall of 2003, Murakami installed a public art display called Reversed Double Helix at the Rockefeller Center plaza in Midtown Manhattan.

The display featured two thirty-three-foot balloons, a number of jewel-colored mushroom sculptures that doubled as seats for visitors, and a twenty-three-foot tall sculpture of Murakami’s character Mr Pointy.

Sporting a large round head that comes to a point, multiple arms, and a brightly colored body, Mr. Pointy was described as the whimsical love child of Hello Kitty, a Buddha, and a portabello mushroom.

Two years earlier Murakami had startled and delighted commuters in Vanderbilt Hall, part of New York City’s Grand Central Terminal, with Wink (2001), a display of mushroom sculptures and huge helium-filled balloons hovering thirty feet off the floor- all of which were decorated with brightly colored eyes of all shapes and sizes as well as spirals and other designs.

This installation creates a paradoxical and ironic co-existence of the Japanese Neo-Pop and the formal elegance of the classical Beaux-Arts architecture of Grand Central Terminal.

Roberta Smith, an art critic, argues against this public project, suggesting that it was compromised by its inappropriate setting, a vast former waiting room bereft of its wood benches, which felt all wrong for contemporary art. Anyway, this strange cultural mash-up is exactly what Murakami intends.

Luis Vuitton Collaboration

In 2002, the artist began his long-term collaboration with the Luis Vuitton, the elite fashion brand. This collaboration made Murakami widely known for further blurring commercial boundaries, elevated his status to celebrity and raised economic value of his art to one that is highly prized among Western collectors.

One of Murakami’s design features The LV signature monogram in 97 different colors with his own signature jellyfish eyes repeated on white or black background.

Shortly following the launch of his line at Louis Vuitton, Murakami re-appropriated the same images printed onto bags into paintings meant for prestigious art institutions and collectors, blurring the distinction between commodity and art (Eye Love Superflat , 2006)

In Blue Flowers & Skulls, 2012, youth and death collide as smiling daisies and large-eyed skulls overwhelm the picture plane and bland together with the aid of the work’s blue color scheme.

The mix of cuteness and death are the artist’s way of engaging with the Japanese obsession with Kawaii, but also his way of critiquing it.

Everything is Transient

According to Murakami, Kawaii culture has become a living entity that pervades everything. With a population heedless of the cost of embracing immaturity, the nation is in the throes of a dilemma: a preoccupation with anti-aging may conquer not only the human heart, but also the body.

In that sense, the artist reveals a darker engagement with these juvenile flowers that takes its aim directly at contemporary society.

Throughout Western art history, the role of the skull has functioned as a memento mori, a reminder of one’s own eventual death; the Japanese Buddhist conception of Shogyo mujo is roughly translated as ‘everything is transient’.

Blue Flowers & Skulls is reflective of many of Murakami’s installations, paintings and sculptures in which smiling daisies and skulls repeat across his large oeuvre; in the obsessive repetition of these motifs his darker and more subversive themes are expanded and re-contextualized over and over to the point of visual exhaustion.

Murakami’s astronomical rise to fame in the contemporary art world has been met with both criticism and celebration.

He brings together Japanese pop culture referents with the Japan’s rich artistic legacy, effectively wiping out any distinction between high art and commodity.

Critics have mocked him as a sell-out and as playing into the art market’s increasing demands for trivial, easily consumable art from Japan.

Post-Nuclear : What Did You Expect Would Happen?

Murakami’s work must be understood as deeply critical to Western intervention.

He grew up in Japan that then faced heavy sanctions and a permanent U.S. military presence, and also was raised by parents who experienced the devastating nuclear bombings.

In his writings (differ wildly from his essays written in English) he reveals a deep cynicism toward the West, considering Japan’s contemporary obsession with youthful innocence, cuteness, violence and fetish are the product of U.S. intervention that began with the bomb.

In that sense, many believe that Murakami considers his thrusting of this art concept onto the U.S. through his elevation of it as high art as a form of some revenge.

Visit: http://www.takashimurakami.com/

Oh, and he has worked with the American provocateur himself, Mr. Kanye West.

Here’s an interesting interview video with Murakami that touches upon how he thinks about things.

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Best Painting and Art Making Apps for your Smart Phone – ArtFlow, 8bit PhotoLab, TextArt, and More!

by: A. Martellacci

My art is made from wire, garbage and string.

Until a few years ago, I did not have a smart phone. It seems odd I would bother trying to create art with technology at all. Maybe I’m afraid to be left behind. Maybe my junk art collection is beginning to alienate people. Either way, I wanted some good clean fun.

With no idea where to start, I gamely opened the app store hoping to trip over something interesting. I did so right away because my phone is creepy and can read minds.

ArtFlow, was the first suggestion google curated. It looked just technical enough to be useful and unassuming enough to be immediately comprehensible from its short bio and pics. The reviews were glowing, except for occasional id10-T error reports.

ArtFlow

The user interface is clean… like, blank. Tap the little white dot in the corner to view the toolbars and tap again to hide. I like it. Not all tools are available in free mode (duh), but many of the most useful brushes and pens are there.

Both RYB and HSV colour wheels are free to use, for what it’s worth. It is obviously designed for tablet and slows a bit on the phone if there’s too much going on.

Using just the tip of my finger and the charcoal setting, I was able to create gentle blends without any of the smudges of real life.

Obviously, super accurate sketching was out of the question on my tiny phone screen, but I ended up pleased with a few of the pieces. Building colours with air brushes (standard, shading and foggy) and the round brush was especially zen.

Not being much a fan of markers in real life, I was surprised to find myself enjoying them especially.

Canvas size presets are standard, and therefore useful. Saving is also standard. Save to anywhere. Send to anyone. Zooming in and spinning the canvas works great.

The app’s ability to delineate between brush stokes and the zoom function taps was consistently good; so no accidental mark making

The thing I was sad for but don’t begrudge, is layers can only be added in the paid version… which I have now. The layers work great and don’t cause slowdown on my (crappy) phone.

ArtFlow is the perfect pocket scratch pad. I love sketching with it when I have a spare moment. It will always have a front page spot on my phone.

Never knowing when enough is enough, I went back to the all knowing algorithm interface known as, the Play Store, and scrolled for a long time. Nothing looked immediately interesting. Searched: “art apps”. Scrolled. 8bit PhotoLab. Interesting.

8bit PhotoLab + Bonus App

Holy crap! I loaded an image of Luna. Yes, from Sailor Moon. Wut? My finger must have slipped. I scrolled to the Commodore PET monitor setting and this happened:

This is going to be awesome!

There are a million different settings. Great fun to play with. I finger sketched a cube with ArtFlow.

These are some of my favourite 8bit PhotoLab filtrates of the above cube after spending (a lot of) time messing around.

All kinds of monitor, colour palette and even vector graphics filters can be customized to create the most vintage computing or modernaesthetic effects. I have not reached the end of this app’s free functionality (but I bought it anyway). Oh, and it goes great with another little free app I found.

TextArt

TextArt. Free font selection is limited, though you can upload your own. TextArt, and the endlessly nifty, 8bit Photo Lab, created this delightful abomination.

Notebloc

Not comfortable drawing on a screen at all? Use Notebloc to scan and trim your meatspace sketches (and notes) instead. It does a pretty good job of it. Photographing flat things is not as easy as it seems.

Notebloc proves useful for in situ scanning and saves in pdf. I’ve already used it professionally and am creeping the Notebloc tablets on amazon.

Here are a collection of jellies and aspics. Don’t let their bouncy, colourful looks fool you. One is made from pickle relish, another from tomato soup and I think there’s even some sour cream and mayo in there.

What happens when you mash Notebloc, 8-bit Photo Lab and TextArt together? You get my new forum avatar.

This collection of apps puts a whole lot of fun and functionality in the palm of your hand. They play well together, are either free or cheap and translate well to smaller screens.
 
Now, if you’ll excuse me, I need some time alone to fingerpaint.

 

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Kids Animation Tutorial – Part 1, Idea Board with Powerpoint

Today I’m chatting with Carlos Campos, professional freelancer and animator of many, many projects about what you might call his “workflow” when it comes to designing an kids animation project for a client using Powerpoint to start things off.

In this case, that client is…well, technically it’s me, since I commissioned it, although we are more like buddies in this animated endeavour.

What’s going on is that Carlos and I are working on a new animation channel for Youtube called Kindertunes featuring children’s nursery rhyme songs, which requires us to come up with animations of various lengths to provide content for the channel.

I wanted to talk to him about how he gets his inspiration going, and he gave me the lowdown on these first crucial stages of planning. Now I want to share all that with you!

Check out our Youtube Channel called Kindertunes here!

Generating Ideas for your New Animated Video

Carlos is a fan of coming up with what you might call his “storyboard” or “idea chart” in Powerpoint, where he can design the characters who will appear in the animation, and then do some editing of those characters to work on their aesthetic looks and expressions.

He can also design background elements and play with those as well. This would essentially be the first step in what will become the animation that will be used for the video.

So it’s an important step to take, but it can also be one of the most fun because it involves creating a lot of the visual elements of your cartoon, or animation and doing a lot of brainstorming.

For instance, our new video is for a Christmas song (as Christmas is around the corner), and here’s his version of Santa Claus.

I don’t know a whole lot about Powerpoint myself, so I’ll let Carlos jump in here and say a few things about what he’s up to in this first stage of planning your animation.

I will also jump in and ask a few questions to get more info.

Interview with Carlos Campos on the first stages of animating using Powerpoint

Carlos: Alright! So, I took a bunch of snapshots of my “workspace” you could say. This is basically showing what the project files look like. It shows the first and second stages of the creative process.

First comes what I call the “mood board”. I know some people call it different names. I just go with that, because I like it. It’s pretty much any external source of inspiration.

You include it within your space (be it physical or digital) and keep going back to it while designing. It’s a lot of fun, ’cause you start connecting the dots, so to speak, and create different relationships between the chosen objects.

So if I’m creating, let’s say, a logo, for a company called Evil Apples Entertainment (nice name right?), I’ll take into account whatever the client wishes to include in the design and see how we can work it in.

In some cases, I might advise them to drop certain elements or include certain others, maybe just change a thing or two about the ones they mentioned.

Dave: Can we take a look?

Carlos: Yeah! So this is the mood or idea board for this particular project. The song will be “Rudolph the Red-Nosed Reindeer” – a Christmas classic.

So the animation, being mainly for kids but also adults too, has got to be fun, colourful and festive!

Dave: Looks cool! Looks like you’re working with a few templates to get some ideas.

Carlos: Thanks, that’s right. I take a look at those items and see what vector shapes might help me better represent the style and ideas behind the project at hand.

In this case, since the graphics in the previous video lacked an outline (referring to our Itsy Bitsy Spider video), I’ll try to steer away from using them here, to keep the graphic theme consistent.

We want to have a visually similar look from the last video to this one, I think. It will make it all look more consistent. We’re basically coming up with our style of how the cartoons or animations will look.

Next, I look at icons, logos or vectors already on the web and maybe inspiration outside of the target field.

So, not just Christmas maybe but also actual pictures of deer to see if there’s any anatomical features that any drawing may be missing (e.g. spots, a tail, more realistic antlers…)

Then see if I wanna include that. Next I go to creating shapes, editing them, etc. I’ll show you that now. The idea is to make them “easier” to edit.
 
Here’s a Christmas tree that will be part of the video. As you can see, certain shapes repeat.

Dave: Nice, yeah I see. Lots of different shapes…

Carlos: Yep, a few different elements here. I am just kind of working on the fly a little bit. Some people do it in a way that’s more rough-and-ready.
 
Some are super nit picky.

I consider myself being sort of in-between. Hahaha. But yeah, I mean, the creative part is not something you can teach or reproduce just by having the knowledge.

Dave: All part of the workflow I guess. Getting some ideas going. No need to be super picky right away.

Carlos Campos: It does help to be somewhat organized. Otherwise it’s chaos. Lol.

Dave: Never hurts to have a plan eh?

Carlos: Exactly. Anyway, as you can see in the “Model: Rudolph (elements)” slide, I create a bunch of shapes and then put them together to create the actual model which will then be animated.

So if I want to make the arm pivot or move or something, I have to keep it on a separate “layer”, so to speak. But yeah, even if they might resemble elements from my mood board, I have to come up with all sorts of crazy ways to make them work on my project.

Carlos: Also, on that one you can see how I name every element to be able to track it down when there’s tons of shapes and pictures all over the place. It’s not rocket science, but it does take patience, creativity, organization…It can be very time-consuming, too, haha, but I like it.

So in the snow slides you can see I get to select the elements, edit them (make them bigger, taller, larger, change colors, shadows, dimension, glow, position…), animate them…There’s the Santa model which is more recent.
 
I made that yesterday.

Dave: So this is all in Powerpoint?

Carlos: Yes. So far, it’s all on PowerPoint. And for the tree, I wanted it to have some cool, fun decorations to avoid it from looking too traditional.

I thought that a funny way to generate interest with the decoration would be to make the connection between Rudolph’s nose, Santa’s nose (they’re the exact same), and the Christmas tree spheres.

I’m gonna let the viewers know that they’re the same thing (noses) by using the same animations. It’s just an idea.

Dave: Well, I see you’re coming up with a lot of ideas at this stage in the process. Nothing is moving yet, but I can see how it will soon enough.

Carlos: Won’t be long! I really hope this can give you a better perspective of how I work and what goes into the designs and creation of the videos!

Dave: Once you’ve got enough ideas, then what?

Carlos: Yup. Once these ideas are ok’d, I move on and create the settings and start the animating. Add music, then edit the video file…it’s not necessarily a long process.

Dave: Cool. So what do you call this stage in the process…character development? Storyboarding? Idea board? Is there a name that covers what this is?

Carlos: Storyboarding might be a good way to put it, but there’s no plot progression yet. So character development might be the best term. I just consider this my idea board and I work off of it for now.

I mean, to me, it’s just sort of drafting I guess. I know it’s not that actually, haha, I guess I never give it too much thought, I just do it.

Dave: Well I feel like I’m learning a lot here, man, thank you! Hopefully my readers on the site enjoy this as well.

Carlos: Cool! We’ll have to document the process as we go along. This is just Part 1. We’ll come back with the next step in the process, and I’ll share that as well.

Dave: Sounds good. I’ll leave people with our first video so they can see what we’ve been up to lately. See y’all next time!

Carlos: Bye!

Read part 2 of our animation tutorial with Carlos Campos


 

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Creating Digital Artwork with the iPad Pro and Apple Pencil – An Interview with Marco Pedrosa

Today I sat down with my buddy Marco Pedrosa, who, as long as I’ve known him, has been drawing.

We met when we were about 11 years old in junior high school, and he was always known as the guy who could draw cool cartoon pictures and stuff of that sort.

Now, about 20 something years later, he’s still drawing stuff, but he’s got a few new toys to play around with.

Namely, he picked up an iPad Pro and an Apple Pencil, which he has been using to draw / paint stuff digitally, yielding some pretty cool results.

I decided to pick his brain a bit about these drawing utensils, and see how he’s putting them to use. Enjoy our chat!

Marco Pedrosa, digital artist / painter / illustrator

DF: Heyyyy how’s it going buddy?

MP: Goood

DF: Nice. So, you got some kind of new fangled art device thingie?

MP: I guess so. It’s an iPad Pro with an Apple Pencil. It’s pretty sweet.

DF: Is that a new thing, or maybe I just live in a cave?

MP: It’s newish. This is the second hardware revision so it’s only been out for about 1.5 years. But before the iPad Pro you could us a Wacom cintique to do similar things but those are super expensive.

They’re basically a flat monitor that sits on your desk that you can draw on..It’s what all the comic and graphic design pros use. But the iPad Pro costs a lot less and performs almost as well so a lot of people are digging it.

DF: That’s cool. So why’d you get it? To draw, I presume?

MP: Well I do a fair amount of graphic work (mockups, icons, posters) for my day job so I actually got them to buy me one. It can make certain types of drawing faster and more accurate than using a non screen based pen tablet so they agreed.

On the side I’ve also been using it to shore up my digital painting skills since the apps for that are so awesome these days.

Artwork by Marco Pedrosa using iPad Pro and Apple Pencil

DF: Ah, I gotcha.

MP: It’s been a while since I’ve done any serious painting but this tool lowers the barrier and is faster and less messy. It’s kind of the best of digital and real painting without any of the downsides.

DF: So it’s a less messy sort of painting program app type thing?

MP: Well you don’t wind up with charcoal all over your hands and paint on your face so yeah. Plus you have access to many different brush styles and the layering and limitless undid that you can only get from a digital format and it’s great!

DF: Yeah the stuff looks really cool! I’ll have to share some of it with my readers.

MP: Usually I’ll start with a sketch layer to capture whatever the idea is, then I’ll do a basic color layer to figure out roughly what hues to use where, then I’ll often do an ink layer over top before getting into the real painting.

There can in that every app has its formats but they can all import jpgs and pngs so it’s not usually an issue. If I had to move layers between programs that might be an issue but I usually stick to just one app.

DF: So are there no issues with file formats or what have you? That’s awesome. It does look very painterly.

MP: Yeah! The neat thing is that if one painting attempt isn’t working out you can just hide the layer and try again in another style with some other brushes.

Artwork by Marco Pedrosa with iPad Pro and Apple Pencil

DF: So it’s got a bit of photoshop layer-y stuff happening? How much is this stuff costing btw?

MP: For sure! I like to use layers as insurance. If I’m about to try something I’m not sure about I just put in on a new layer and get rid of it if it doesn’t work out.

DF: Specifically, how much is.. the app? The device? The pen? Is the app just free?

so wait.. are you starting off importing some pre-existing pic or you just make it up? I’m not just playing the part of the clueless guy here, I am that guy! lol

MP: I just make it up of course! I’ll often use pics from the internet for reference on colours and details but I’ll always try to compose something from scratch and take it from start to finish.
 
I’ve never been into tracing or replicating exists no work through I’m not above trying to understand a style.

DF: Yeah so you grab a Ralph McQuarrie pic and just sort of use it as a reference? Well i notice your style is your style, really. It’s not like you’re copying the artist’s style..
 
maybe the composition a little bit?

MP: So an iPad Pro goes for around 800$ I think? The pencil is another 120$ and painting apps can go from 5-80$ or some of them require monthly subscriptions.

My fav at the moment is Procreate, which is fairly inexpensive for what you get. I think it’s only 20$ or something. There’s also clip studio paint which is 10$ a month but you can actually make a comic from start to finish with it! Yeah my style is my style. I can’t seem to escape it.

DF: That’s cool.. and it’s super portable yeah? Like you go on vacay, you can just toss this shit in your bag and go. Also, battery life?

MP: Yeah, it’s the size of a clipboard basically! It lasts about 10 hours which is more than enough for me. I’m pretty sure my hand would fall off if I were drawing that long

DF: Yeah might cause an injury! And we don’t live in the days where artists need to work like 160 hours straight for a piece of bread like in the .. whenever that was

MP: Thank god for that.

DF: So we can actually do stuff for fun if we so choose.

MP: Yup. At some point I’d like to get my skill with these tools to the point where I could whip up an image I’m happy with within a couple of hours.

My first few tries over the summer I would call enthusiastic failures but I feel like the momentum is building and I’ve been pretty happy with the last few things.

It’s important not to get discouraged when you’re just figuring out what a new tool is good for. At this point I feel I can probably do a piece digitally about as well as I could if I were doing it by hand so that’s something.

DF: That’s good! You’re pretty in tune with the thing and that’s a good place to be it’s an instrument.

MP: My next thing I think will be figuring out how to escape my “style” since it hasn’t really changed much in a while but I feel it needs to start evolving.

There are lots of things I’d like to get better at in terms of painting but obviously you don’t get anywhere unless you put yourself out of your comfort zone and fail a few times.

Artwork by Marco Pedrosa with iPad Pro and Apple Pencil

DF: That’s for sure. And that’s not easy of course. But this tool seems like a pretty versatile one so i guess you’ll be sticking with it. Will you be getting anything new to go with it? Or just explore the possibilities…

MP: I’ll stick with it as it is for now. I’m really only scratching the surface of what these apps can do. At this point my skill, not the tool is the bottleneck so there’s really no need to jump to something new right now.

Although if an iPad version of Affinity Designer came out I’d be all over that. AF is a vector drawing app, as opposed to all these painting apps that are pixel based.

DF: Ah yes, vectors. Tis a whole other thing.

MP: Yup, they’re good for a different set of problems but I like those too.

DF: Well lots to explore then from here. It’s cool that you’ve kinda got this whole thing going. It’s always good to have an artistic outlet.

MP: For sure. I draw all the time professionally so it’s nice to have an opportunity to do some stuff recreationally too.

DF: Totally. Well thanks for stopping by Marco, good to chat!

MP: Ok ttyl!

 

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Mersad Berber – The Famous Bosnian Artist and his Sacred Themes

Mersad Berber, one of the greatest and most distinctive Bosnian painters and graphic artists, was born on January, 1, 1940 in Bosanski Petrovac, a small town in western Bosnia in former Yugoslavia.

Few months after his birth, due to the large massacre in Petrovac in the 1940s, the Berber family arrived to Banja Luka as refugees to escape the fighting as the World War II spilled over into the Balkans.

Background

Berber’s father had a hair salon for women in the centre of Banja Luka, and his mother was a gifted weaver, one of the greatest in Bosnia.

She worked in the tradition of Bosnian carpets, which have deep Anatolian roots, and she established school for carpet weavers at the end of her life.

The young Berber inherited his mother’s artistic talent; his skills as a draftsman became apparent from a young age- from his early adolescence he was producing remarkable drawings and painting on paper.

In 1959, Mersad Berber began his formal art education at the Academy of Fine Arts in Ljubljana, Slovenia.

According to his own word, he owed permanent gratitude to several of his professors; Bozidar Jakac, a classic of Slovenian graphic art, and Zoran Krizisnik, a brilliant curator and founder of the famous Ljubljana International Biennale.

Krizisnik included him in the Yugoslavian selection when he was a second year student, and his etching master Bozidar Jakac, with whom he learned etching privately, alongside his studies at the Academy.

In 1961, his works were exhibited at the Ljubljana Graphic Arts Biennale, one of the prestigious art events of the period, along with works by the leading graphic artists from all over the world.

Berber’s early drawing and prints demonstrated the influence of the academy in terms of technique, and, in the other hand, his interest in expressing cultural traditions using a modern visual expression in terms of subject matter.

He received the prestigious Prešern Award for his work.

Post Graduate

In 1963, the young artist started a postgraduate course in graphic arts in professor Rika Debeljak’s class. His choice of that very technique was to significantly mark his entire opus.

Since 1965 and his first solo exhibition at the City Gallery of Ljubljana, the career of this remarkable artist has been on sharp rise.

The artistic scene in former Yugoslavia, also in that of Tito’s successor Slobodan Milosevic, had been characterized not by anything resembling Soviet Socialist Realism but by a tepid adherence to middle-of-the-road modernist styles.

Very few artists managed to create reputations for themselves outside their own region. Berber’s success in breaking out of this situation was altogether exceptional.

In 1978, Berber received a teaching at the Academy of Fine Arts in Sarajevo, and set a a studio there. By that time, he had already achieved considerable international recognition, mainly as a graphic artist.

War

This comfortable existence and professional career was abruptly torn apart by the wars that broke out Yugoslavia in 1990’s, just over a decade after the death of Marshal Tito, who had held that region together.

During the war in Bosnia and Herzegovina 1992-1995, Berber’s house and studio were destroyed.

The Berber family escaped in Croatia on a UN transport plane. In order to rebuild his life, he created a new studio in Zagreb, and another one in Dubrovnik. However, memories of the war continued to haunt him, but provided material for his art.

A wide array of Berbers’s works range from the deep, opaque whites influenced by his travels to Bosnia’s fairy-tale landscapes to the dark and terrible pits of Srebrenica.

His inspiration mostly originates from the mystical world of Bosnia, its Ottoman past, and the tragic venture of its people.

Inspired by the masters of European fine arts from the Renaissance to Art Nouveau, with the artists such as Velazquez, Ingres or Klimt, as well as Yugoslavian painters Vlaho Bukovac and Gabrijel Jurkic, Berber’s work infuses intricate talent and expressive powers.

Berber’s work gives a good idea of the breadth of his cultural interests, but the frequent fragmentation of the images also makes it clear that these are the product of an extremely contemporary sensibility.

His paintings, etchings and prints include elegant female portraits, based on High Renaissance prototypes, with which he challenged the 16th century masters of the Venetian school; painting of horses which recall his love for the peasant life of the Bosnian countryside; paraphrases of Velazquez, which express his profound admiration for the great Spanish master.

Homage, Horses, and Suffering

Throughout his career, he made cycles of paintings which chronicle homages, events and dedications. His works are characterized by the intermingling of ancient motifs with a modern and contemporary commentary.

He employed a very wide variety of artistic techniques, from the most traditional to the most contemporary.

For instance, he made a couple of small animated films, and was fascinated by the possibilities offered by new techniques of digital printing, sometimes producing prints of enormous size.

In most of the Berber’s works, the central metaphor is the horse figure, a key symbolic animal which has many different representations and meanings in various cultures.

In Berber’s own words, this figure is not that of an impressive horse, it is a toiling packhorse from the mountains of Bosnia, having deep ties to all aspects of life, signifying hard labor and marriages, wars and funerals.

The expressive capacity of this horse, its suffering and its imperfect beauty represent the biography of Bosnian people.

Innovator, Cultural Historian

Berber is known for his mixed technique large canvases, but he differs from the European masters from whom he derived his inspiration by virtue of innovative approach to composition and his unique themes.

His paintings frequently do not deal with single image but with conjunctions of images, in some cases places side by side, but in others layered one on the top of the other.

He felt a strong allegiance to the values of Italian Renaissance art, because of its resemblance to the art of the Italian Pittura Colta movement, which derived from the later work of Giorgio de Chirico.

Yet, Berber’s paraphrases of elegant images of classical nudes, some of them are direct quotations from the work of David or Ingres, and of Renaissance portraits, were often interspersed with figures in old-fashioned Balkan dress.

His religious and literary references were also strong and complex. Some of his most impressive works offer directly Christian images, for instance the figure of Christ being taken from the Cross.

Others were inspired by the Sarajevo Haggadah, one of the most important Jewish medieval manuscripts in existence and now the chief treasure of the restored Sarajevo National Museum (Zemaljski Muzej).

In his work he reflects the full scale of the complexity of his country’s multi-layered cultural history as the pioneer of the generation of young graphic artists who opened up the local art scene to global trends.

Depicting Tragedy

Towards the close of his life, Mersad Berber made an impressive series devoted to the brutal massacre at Srebrenica, the genocide and the worst crime of the Balkan wars, in which over 8,000 Bosnian Muslims, mostly boys and men, were slaughtered by units from the Army of Republika Srpska, under the command of general Ratko Mladic.

The artist regarded the tragedy at Srebrenica as the “big, ancient, sacred theme of hymns” and laboured for years to depict it in his works, collecting forensic reports, newspaper photographs, video recordings, documents and books, and visiting Potocari and Srebrenica countless times.

These series became elegies not only for those who had died, but also for the death of multiculturalism, which had survived in the Balkans for centuries despite all ethnic and religious animosities.

Death

Mersad Berber died from heart attack on October 7, 2012 in his home in Zagreb.

Nearly forty years of his artistic activity Berber spent as a true Homo Universalis. As an excellent drawer and illustrator, Mersad Berber was occupied with graphic art, painting, graphic and poetic maps, tapestry, illustrations.

He also worked in theatre scenography, created movie posters for movies, such as those by Kusturica; his costume and scenography design came to life in theatres in Sarajevo, Zagreb, Ljubljana and Washington.

He exhibited all over the world, from London to Madrid, New York to Moscow, Jakarta and New Delhi, and received approximately 50 awards. Some scholars and experts consider him to be one of the greatest post-Classic artists in the world.

Ethical Identity

Today, Mersad Berber is one of the most famous graphic artists in the world, who was also included in the Tate Gallery Collection in 1984, makes the aesthetic and ethical identity of his homeland recognized to the million of people.

He deserved his celebrity reputation because he made heroic efforts to get with the history of the region he was born and lived in with his own personal relationship to that history.

With his unique talent that lets him forge connections between different cultures and tradition, and his intelligence that penetrates the depths of historical experience, Berber brought together styles spanning the range from antiquity to the contemporary era in a manner that was very much his own.

 

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Simple Doodling Techniques – Create Cool Patterns with this Step by Step Tutorial

Just because you’re an artist, doesn’t mean that every time your pen hits paper, you’ll produce a masterpiece. I get it, trust me, I do. Sometimes drawing – even doodling – is just a little too involved, and the process of just simply trying can be exhausting.

Source: Epe @ Deviantart

Except, of course, when you use this neat little method that I’ve been unknowingly perfecting over the last couple of years.

I’ve been drawing my entire life, and also doodling on every scrap piece of paper presented to me. But not every doodle is created equally. Some can be cute! Some are breathtaking! Others are make you squint and tilt your head and – just – no.
 
The point of doodling isn’t always to use a lot of brainpower. If you wanted to be using your creative mind, you’d be sketching or drawing. This is different. This is doodling. The no-risk, no-strings-attached form of art.

Ever since High School, I’ve been trying to find a style of doodling that’s easy yet doesn’t come out the same way every time. I started drawing simple triangles, all that are connected with each other.
 
You can make them as small or as big as you’d like. You can fill them in with more triangles. Not only is it ridiculously easy, but it produces mild entertainment and can lead to aesthetically pleasing doodles!

 

Simple Doodling Techniques – My Step By Step Tutorial

Start with a triangle. You choose how big it is. Keep in mind that the bigger the triangle, the less you’ll be able to fit on your page. However, if it’s too small, then you may not be able to fit other, tinier triangles into it, which will be an option later on!

It can be whatever type of triangle suits your current mood. Use whatever pen/pencil/crayon/marker you feel like. It really doesn’t have to be any fancy equipment you’re using. Today I’m feeling particularly equilateral:

Great! Now – more triangles! Just feed off of what you already have, really.

Sometimes you may feel like making little patterns that consist of longer, slim triangles.

Or not.

And for a bit more texture, you can add inner triangles. Draw three lines originating from the points of your triangle towards an imaginary middle. Voila! Inner triangles.

Another option you have is to draw out a shape and fill it in with these triangles for a really cool geometric looking thing. Here I’ve done a bird, and then re-drawn it on photoshop:

And now you can let it consume your life. Try it out for yourself and have fun with this method! Let it take you to the most mind-numbing, page consuming patterns, while also taking you to some really interesting, dynamic doodles.