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Amrita Sher Gil – The James Dean Effect

Amrita Sher Gil is one of the most impressive and the most gifted Indian artists of the pre-colonial era.

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India’s Revolutionary Artist

She is considered as a revolutionary woman artist and pioneer of modern art in India, and often referred to along with Frida Kahlo for aesthetically blending traditional and Western art forms.

She was born on January, 30, 1913 in Budapest, Hungary. Her mother Marie Antoniette Gottesmann was a Hungarian-Jewish opera singer, and her father Umrao Singh Sher-Gil Majithia was a Sikh aristocrat and a Persian and Sanskrit scholar.

She developed an interest towards painting at her early childhood, by the time she was five. In 1921, Amrita’s family shifted from Hungary to the beautiful hill station of Shimla, due to financial problems.

amrita sher-gil

The young Amrita started to learn painting at the age of eight, trained under Major Whitmarsh and Beven Paterman.

A few years later, she joined a famous art school in Florence, Santa Annunziata, where she was exposed to the works of Italian artists, which furthered her interest in painting.

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Months later, Amrita and her mother returned to India.

Realizing Potential in Paris

In 1926, Amrita’s nephew Ervin Baktay, an Indologist aware of her amazing potential, played a crucial role in pushing her to pursue an artistic career.

At the age of 16, she went to Paris with her mother and started training under Pierre Vaillend and Lucien Simon at Grande Chaumiere, and received a formal education at the École des Beaux-Arts.

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She spent five years in Paris. It was a period of experimentation, and a period of exploring her own hybrid identity. Sher-Gil was fully aware of her exotic beauty, sometimes wearing western clothing, and sometimes wearing a sari.

During the initial stages of her career, her works were profoundly influenced by Western art, reflected academic style in which she was trained. It was the Western European idiom with its naturalism and textured application of paint.

In the early 1930s, many of her pieces included paintings of her Parisian life, still life studies, nude studies, portraits of her friends and fellow students, and the significant corpus of the self portraits, for which she is often considered as narcissistic by many.

The self portraits captured the artists in her many moods-pensive, joyous and obscure, while revealing a narcissistic line in her personality.

amrita sher gil

Pitiless Eye, Melancholic Soul

In 1932, she created The Young Girls: the two women- Amrita’s sister Indira sits on the left clothed in chic European style and a French friend Denise Proutaux partially undressed figure in the foreground.

The two women, one assured the other awkward with her face buried beneath streaming hair have been as personifying two different side of the artist herself.

Sher-Gil was the youngest and the only Asian artist to be elected as an Associate of the Grand Salon in Paris. The painting was gained wide recognition and was awarded a Gold Medal at the Parisian Grand Salon in 1933.

One of Sher-Gil’s professor predicted that her works would make more sense in the East, judging by the rich colors that she usually used in her painting.

Sher-Gil created self-portraits that represented her grappling with her own identity. These paintings often reflected troubled and introvert woman caught between her Indian and Hungarian existence.

amrita sher gil self portrait

Gaugin’s Disciple

She was profoundly influenced by the simplified and symbolically charged paintings of Paul Gauguin. It became explicit in Self Portrait as Tahitian (1934), where Sher-Gil appear in a three-quarter profile naked to the waist, and looking beyond the frame of the picture.

Her body is depicted in Gauguin’s technique of the female nude with a distant, obscure expression of her face. She self-consciously plays on her status as the exotic other in Paris.

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In 1934, Sher-Gil returned to India in order to find a mode of delineation appropriate to her Indian subjects.

Decoding Indian Traditions

A few years later, 1937, in order to decode the traditions of Indian art she began her journey to the south India, a journey that shaped all her future work.

Sher-Gil was deeply moved by the plight of unprivileged people and common villagers; she explored the sadness felt by people, especially women, giving voice and validity to their experience.

It would reflect in her work South Indian Trilogy (Bride’s Toilet, Brahmacharis and South Indian Villagers Going to Market) are much different from the prevalent realist watercolor mode of Indian painting at that time.

Her artistic style and technique was indeed fairly unusual in India. Influenced by the wall painting of the Ajanta Caves, she attempted to fuse their aesthetics with the European oil painting techniques.

She had learnt to incorporate Indian traditions in her work and rediscovered her purpose in painting. Once she even wrote to a friend saying that Europe belongs to the artists such as Cézanne, Picasso and Matisse while India belongs to her.

Her artistic style was in marked contrast to that of her contemporaries in India – Nandalal Bose, Abdur Rahman Chughtai and Abanindranath Tagore, who belonged to the Bengal school, as the first modern movement of Indian art.

She considered the school retrograde and blamed it for the stagnation in Indian painting of that time.

self-portrait

In the following years, her work had a tremendous impact on Indian art. As an exceptional colorist, Sher-Gil was able to achieve special effects with colors that were bold and unbridled, in opposite to the pale hues in vogue among her contemporary colleagues. 

Some of the best examples of her work such as Village Scene, Siesta or In the Ladies’ Enclosure represented the poor state of women and other unprivileged people.

tribal women amrit sher gil paintings

Understanding

The painting Three Girls, from 1935, shows melancholic women wearing passive expressions; their solemn brown faces a contrast to the vibrant reds, ambers and greens of their clothing.

The mood is dispirited – the women are waiting for something they doubt will ever come along. Sher-Gil lived between worlds, between West and East, in searching for a sense of belonging.

So, she understood the emptiness and loneliness of those women, since their moods were a certain reflection of her own.

In 1941, Sher Gil moved to Lahore, an undivided part of India, where the art was appreciated at that time. In this phase of her life, she produced some of her most known painting such as Tahitian, Bride, Hill Scene and The Red Brick House.

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Living Free, Dying Young

Amrita Sher-Gil was a free spirit who led a somewhat careless life; she was bisexual and had numerous relationships.

Regarding her sexuality, her biographer Yashodhara Dalmia in Amrita-Sher-Gil: A Life (2006) wrote it was (partly) a result of her broad view of woman as a strong individual, liberated from the social conventions.

She formed an intimate friendship with the painter Marie Louise Chassany who was a fellow student at the Ecole des Beaux Arts in Paris. Some art critics believed her painting Two Women reflected their yearning for one another.

Sher-Gil saw marriage as a way to gain independence from her parents. In 1938, she married Dr. Victor Egan, her Hungarian first cousin, revealing afterward that she was pregnant; Dr Egan arranged for an abortion and performed it.

She was a close friend of Jawaharlal Nehru, the first Prime Minister of India and central figure in Indian politics before and after independence. She never painted Nehru, as she stated he was ‘’too good looking to be painted’’.

In 1941, days before her first solo exhibition in Lahore, she became ill. A few months later, she died at the age of 28.

The real cause of her death was never ascertained. The cause was believed to be complications from a second abortion performed by her husband.  Her mother accused Dr Victor Egan, for her demise.

Her unfinished works reveal a move toward abstraction and incorporate richer colors that the colors seen in her previous paintings.

The artwork of Amrita Sher-Gil has been declared as National Art Treasures by the Government of India.

In 1978, India Post released a stamp of her ‘Hill Women’’. The Indian cultural center in Budapest has been named after her. The 100th anniversary of Amrita Sher-Gil’s birth was declared as the international year of Sher-Gil by UNESCO, in 2013.

The complexities of her life made her both, an outsider and insider, as did her ambivalent sexuality and identity-pushed her to constantly reinvent her artistic style and visual language.

She sought to adjust and reconcile her enthusiastic response to traditional art-historical resources with her modern sensibility.

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The Rise of Modern Art

The history of modern art is also the history of the progressive loss of art’s audience. Art has increasingly become the concern of the artist and the bafflement of the public.

-Paul Gauguin

When Did Modern Art Begin?

The rise of modern art can be traced to the Industrial Revolution (1760-1860).  It was the period of rapid changes in transportation, manufacturing, and technology began around the mid-18th century and lasted through the 19th century. 

It was the one of the most crucial turning points in world history. It profoundly affected the economic, social and cultural conditions of life in North America, Western Europe and eventually the world.

Revolutionary forms of transportation, including the stream engine, the large machine-powered factory, the subway, and the railroad profoundly changed the way people lived, traveled and worked, expanding their worldview.

People migrated from the rural areas to the city centers to find work; the center of life from the family and village in the country shifted to the expanding urban metropolises.

In addition, other developments had also influence on arts in this period. In 1841, the American painter John Rand (1801-1873) invented the collapsible paint tube.

The Interpretation of Dreams (1889), a publication of psychologist Sigmund Freud and the idea of a subconscious had a great, epochal influence on arts, literature and philosophy at that time.

The artists began exploring dreams, personal iconography and symbolism as directions for the depiction of their subjective experiences.


The Invention of Photography

“Boulevard du Temple”, a daguerreotype made by Louis Daguerre in 1838, is generally accepted as the earliest photograph to include people.

The invention of photography offered new radical possibilities for interpretation and depiction of the world. Photographic technology advanced, and became increasingly accessible to the public.

Within a few decades, a photograph could reproduce almost any scene with perfect accuracy.

The photography became a serious threat to classical art conventions of representing a subject, as neither painting nor sculpture could capture the same degree of detail as photography.

In regards to photography’s technical precision, artists were obliged to discover new modes of expression, which led to new paradigms in the art world.

The development of photography and its allied photomechanical techniques of reproduction has had an obscure but important influence on the development of modern art, because these techniques deprived manually executed painting and drawing of their main role so far, as the only means of depicting the visible world accurately.

In earlier periods before 1800, artists were often commissioned to make artworks by institutions or wealthy patrons. The most of the art of those times depicted mythological, religious or historical scenes that told stories intended to instruct the viewer.


From Patronage to Personal

But, during the 19th century, many artists started to create art based in their own personal experience and leaning.

Instead of following the Hierarchy of Genres and being content with academic subject matters, interspersed with ’meaningful’ landscapes and portraits, artists began to create art about everyday things; about the ordinary people, places and ideas.

As a creative response to the rationalist practices and perspectives of the new ideas provided by technological advances of the industrial age, modern art intent to portray a subject as it exists in the world, according to the artist’s unique perspective and is presented by a rejection of traditional values and styles.

In the early 19th century European artists simply began experimenting with the act of observation.

All across the Europe, the artists, such as Henri Fantin-Latour and Gustave Courbet, created works that aimed to depict situations and people objectively, with the all imperfections, rather than creating idealized exposition of the subject.

This new radical approach to art would become known as Realism, a broad school of art and movement.

At the same time, the Romantics started to present landscape as they saw and felt it.

The landscapes painted by J.M.W. Turner are dramatic representations that capture the feeling of the awe-inspiring that hit the artist upon viewing the particular scene in nature.

This representation of a place in conjunction with a particular feeling was a decisive step for creating the modern artist’s unique perspective.

The other artists shifted their focus to emphasize the visual sensation of the observed subject rather than a objective representation and naturalistic depiction.


The Beginning of Abstract Impressionism

It was the beginnings of abstraction in visual art. James McNeil Whistler’s Nocturne in Black and Gold: The Falling Rocket (1874) and Monet’s Boulevard des Capucines (1873) are the key examples.

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In the former case, the artists coupled small flacks and large splatters of paint in order to create a depiction of a night sky illuminated by fireworks; it was more atmospheric than representational.

Monet created an aerial view of modern Parisian life. In this scene, he made the pedestrians and cityscape as an ‘impression’, a visual representation of subjective and slightly abstracted perspective.

Some artists connected their work to preceding ideas or movements, but the general goal of each artist in modernism was to advance their practice to a position of a true originality.

Some of them established themselves as independent thinkers risking beyond what constituted acceptable forms of art at the time which were endorsed by traditional academies and the upper-class patrons of the arts. These personas depicted subject matters that many considered controversial or even substantially ugly.


The Rise of the Commoner

In this regard, the first modern artist who stands on his own with his distinctive style was Gustave Courbet.

Courbet scandalized the French art world by his painting Burial at Ornans (1849-50), portraying the funeral of a common man from a peasant village (his father’s uncle).

The French Academy bristled at the depiction of dirty farm workers around open grave; Courbet was ostracized for his work, but he, eventually proved to be tremendously influential to the following generations of modern artists.

The paintings of Gustave Courbet, Edouard Manet and the Impressionists represent a profound rejection of the dominant academic tradition and a quest for a more objective representation of the visual world.

The most commonly cited date that marking the birth of modern art is 1863- the year that Edouard Manet exhibited his painting Le Dejeuner sur l’herbe in the Salon des Refuses/ Salon of the Rejected in Paris.

Despite the fact it was modelled on a Renaissance work by Raphael and Manet’s respect for the French Academy, it was considered to be one of the most scandalous paintings of the period.

Modernism embraces a variety of theories, movements and attitudes whose modernism resides especially in a tendency to reject historical, traditional, or academic conventions and forms in an effort to create an art practice more in keeping with changed economic, social and intellectual conditions.

Art history tends to classify artists into units of historically connected and like-minded individuals. The approach of establishing categories is particularly suitable to well centralized movement with a single objective, such as Impressionism, Cubism, Futurism.

When Claude Monet exhibited his painting Impression, Sunrise at Parisian Salon in 1872, the painting was poorly received. Consequently, Monet and his fellow artists were motivated and united by the criticism; it was a precedent for future independent artists who sought to group together based on the same or similar aesthetic approach.

The practice of grouping artists into schools or movement in not always appropriate. For instance, Paul Gauguin, Vincent Van Gogh and Paul Cézanne are considered the major artists of Post-Impressionism movement.

The movement was named so because the chronological place in history as well as artists’ deviation from Impressionism. However, it did not represent a cohesive group of artists who united under a single ideological frame. In addition, some artists do not fit into any particular category, school or movement.

Despite the inconsistency, the designation of schools and movements allows the broad history of art to be broken down into segments separated by contextual factors.


The Arrival of the Avant-Garde

The progression of Modernism in art led to what is known as the Avant-Garde. The term Avant-Garde derives from the French ‘’vanguard’’, literally means advance guard- the lead division going into battle.

Most of the creative and principal artists were avant-gardes. Their objective was to improve practices and ideas of art and to challenge what constituted acceptable artistic form in order to accurately communicate the artists’ experience of modern era.

From about 1890s and on, a succession of a variety of schools, styles and movements emerged that represent the core of modern art and one of the high points of Western visual culture.

The modern movements include  Realism, Romanticism, Impressionism, Post-Impressionism, Neo-Impressionism, Symbolism, Fauvism, Cubism, Futurism, Expressionism, Suprematism, Constructivism, Metaphysical painting, De Stijl, Dadaism, Surrealism, Social Realism, Abstract Expressionism, Pop art, Op art, Minimalism and Neo-Expressionism.

Despite the enormous variety, most of them are ‘modern’ in their investigation of the potential inherent within the various medium for expressing an inner, spiritual, response to the changed conditions of life in the 20th century.

These conditions include the expansion of scientific knowledge and understanding, accelerated technological change, irrelevance of traditional source of value and belief and an expanding awareness of non-Western cultures.

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The Dadaistic Life of Max Ernst

Painting is not for me either decorative amusement, or the plastic invention of felt reality; it must be every time: invention, discovery, revelation. – M. Ernst

Dadaism was a movement of the grotesque, absurdity, and an expression of the modern world meaninglessness. Not only paintings, sculptures, and poems artworks, but the life of artists was an artwork itself.

Max Ernst’s life wasn’t an exception.

Early life

Maximilian Maria Ernst was born in 1891 in Bruhl, Germany as the third of nine children in a strict middle-class Catholic family. His parents were devoted Christians who were raising their children to be religious, God-fearing and capable individuals.

His father was an amateur painter and he introduced painting to Max at an early age, which will further determine his life path.

Philosophy, psychology, and psychiatry were areas that first interested him, so he went to study it at the University of Bonn.

He was visiting asylums and got fascinated with the artwork of mentally ill people. But he abandoned this studies because he realized that he had more interests in the arts, claiming that his interests included anything connected to painting.


Love for Painting

His love for painting was the main reason he decided to dedicate his life to it.

In the earliest days of his painting career, he met works of the most famous artists of all time, such as Van Gogh, Gauguin, Monet, Cezzane and Picasso, who influenced Ernst’s further work.

His favorite themes were fantasy and dreams, and he adopted an ironic style that juxtaposed grotesque elements alongside Cubist and Expressionist motifs.


War and Dada

After finishing his studies, Ernst was forced to join the German Army in World War I as a part of the artillery unit, so he was directly exposed to the drama of warfare.

The war was ruinous for this young soldier, but inspiring for him as an artist. He became highly critical of western culture and these charged emotions directly fed into his vision of the world as irrational – an idea that became the basis of his artwork.

Memories of the war and his childhood helped him create absurd, but interesting scenes in his artworks. In 1918, after returning from the war, he took painting seriously.

With Jean Arp, a poet and an artist whom he met before having to go to war, he formed a group of Dada artists in Cologne.

They edited journals and created a scandal by organizing a Dada exhibit in a public restroom. More important are his collages and photomontages he started making in 1919.

His collages represent an important phase of Dadaist art.


Collages

He was using different materials in creating collages, such as illustrated catalogs, photographs of various animals, drawings etc, which resulted in creating somewhat futuristic images.

One of these compositions is Here everything is still floating (1920), a startlingly illogical composition made of cutout photographs of insects, fish and anatomical drawings ingeniously arranged to suggest the multiple identities of the things represented.

He approached descriptive expression with his collages. Besides that, a three-dimensional spatial perspective and dreaming illusionism of Giorgio de Chirico heavily influenced his work.

Adjustment to his take on Chirico’s style moved him away from Arp’s plain drawings and provided a transition that later became an illusionist branch of surrealist painting.

Arp’s and Ernst’s attempts to reach “beyond painting” – Arp with his low, painted and machine-cut reliefs, and Ernst with his collages – don’t represent an attempt of anti-art, as much as a response to feeling that the pre-war art was too hermetic and aesthetic.

Their work made a base for painting-poetry that lived through Dadaism and inspired quarter century of Surrealism.

Ernst’s unique masterpieces enabled him to create his own world of dreams and fantasy, which helped him to heal his personal issues and trauma.


Surrealism

In the 1920s, Surrealism occurred.

In 1922, Ernst moved to Paris where he became a founding member of the Surrealists, the group that gathered artists and writers whose work outgrew from the unconscious.

In 1923, Ernst finished his Men Shall Know Nothing of This, known as the first surrealist painting.

He was one of the first artists to apply The Interpretation of Dreams by Freud to investigate his deep psyche to explore the source of his own creativity.

In 1929, he started using techniques of decalcomania – transferring paint from one surface to another by pressing the two surfaces together, and frottage – pencil rubbings of the things such as wood grain, fabric or leaves, to stimulate the flow of imagery from his unconscious mind.

These techniques resulted with the accidental patterns and textures that made the artist contemplating free association to suggest images he subsequently used in a series of drawings (Histoire naturelle, 1926) as well in many paintings such as The Great Forest (1927) and The Temptation of St. Anthony (1945).

Ernst gained quite a reputation despite his strange style.


Also in 1929, he turned to collage again and created The Woman with 100 heads, which represents his first collage novel.

Not long after, he created the collage novels A Little Girl Dreams of Taking the Veil (1930) and A Week of Kindness (1934).

After 1934, his attention was oriented towards sculpture, where he was using improvised techniques just as he did in painting.

For example, Oedipus II (1934) was cast from a stack of precariously balanced wooden pails to form a belligerent-looking phallic image.


Moving to the United States

At the beginning of World War II, Ernst moved to the United States. There he joined his third wife Peggy Guggenheim, who helped him to break through American art scene, and his son, American painter Jimmy Ernst.

While living there, he concentrated on sculptures such as The King Playing with the Queen (1944), which shows the influence that African culture made on him.

He helped to form American art during the middle of the twentieth century, thanks to his ingenious and extraordinary ideas that were different from those of other artists of that time.

Ernst’s obvious denial of conventional styles and imageries in painting was what fascinated American artists.

New and innovative ways of painting interested young American artists, so this unique style of Ernst gained the attention of painters who became familiar with his work.

Max Ernst and Dorothea Tanning playing chess with figures that are Ernst’s creation

Conclusion

In his later years, he divorced Guggenheim and married Dorothea Tanning, a surrealist painter who lived in Sedona, Arizona.

They were traveling to various places to learn more about different art techniques. The couple settled in France in 1953. A year after, Ernst received the Grand Prize at the Venice Biennale, a prestigious awards contest.

Max Ernst died in 1976, in Paris, only a day before his 85th birthday. His legacy lived on as he was inspiring artists throughout the world.

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The Cultural Significance of Manga and Anime

Definition of Anime, pronounced AH-knee may, and derived from the English word ‘animation’ is the term used for cartoons in Japan.

Although profoundly influenced by Western models, including the work of Walt Disney, Japanese animation has developed a distinctive visual style and a range- artistic, dramatic, and in subject matter-unparalleled globally.

The first Japanese cartoons were produced in the early twentieth century, but anime only took off as a creative form after World War II, and especially in the 1960s, when animation became a centerpiece in the young medium of television.

Today, anime is widely available in Japan on TV, as feature films, and through OVA (original video animation), productions released directly to DVD and on the Internet.

Although often stereotyped abroad as violent and sexually explicit, anime, like manga, is a diverse genre encompassing humorous children’s fare, sci-fi robot epics, and thoughtful imaginative creations like the Oscar-winning Spirited Away.

Japanese animation has long been exported, with generations of Americans growing up with various series such as Speed Racer, but only over the past twenty years has anime become an international pop culture phenomenon.

Definition of Manga, pronounced MAHN-guh, is translated in English as ‘graphic novels’ or ‘comics’, though such words cannot fully capture the richness and diversity of the genre in Japan.

Manga have a long history and their origins stretch back at least to the Tokugawa period (1600-1868) when illustrated books and the sophisticated graphics of Japan’s woodblock prints attracted both elite and mass audiences.

In the twentieth century, mainly after World War II, manga flourished in Japan, drawing inspiration from American comics, like Superman and Blondie, and draining the creative talents of artists like Tezuka Osamu, the famous creator of Astro Boy.

Today, manga are popular among all age groups in Japan, from young schoolgirls to aging corporate executives, and span a remarkable range of subjects, including action, romance, science fiction, sports, erotica, food, and history.

According to some sources, comics make up over forty percent of the books published in Japan and constitute a $4 billion industry, with numerous weekly and monthly magazines catering to the nation’s manga-loving public.

Here is one of the largest manga collections to date…

Japan’s Soft Power

Manga and anime are at the center of significant innovations and cultural debates in Japan.

They are not identical fields—manga can be defined as Japanese comic books, but anime encompasses the breadth of Japanese animation—they have become synonymous with a distinct Japanese contemporary aesthetic and visual culture in the eyes of many media, culture scholars and commentators around the world.

Many consider manga to be the origin: the creative spirit and energy that spawned anime, and later video games and merchandising spin-offs.

In many cases manga defined the template for the key genres—shōjo, shōnen, gekiga and so on—which have come to dominate the wider popular culture of Japan today.

While manga established the roots of this style during the postwar period, it was through anime that a broader global audience became aware of complexity of Japanese visual culture.

Academics and critics have connected anime and manga to various aspects of Japan including motherhood, architecture, social life and customs, gender, homosexuality, popular culture, history and religion.

As Douglas McGray observed: “Japan is reinventing superpower-again. Instead of collapsing beneath its widely reported political and economic misfortunes, Japan’s global cultural influence has quietly grown. From pop music to consumer electronics, architecture to fashion, and animation to cuisine, Japan looks more like a cultural superpower today than it did back in the 1980s, when it was economic one’’.

Advocates for Japan’s recent cultural resurgence point to the concept of ‘soft power’ in relation to the popularity of Japan’s visual culture.

This refers to the possibility of a new cultural renaissance of increased artistic freedom for Japan, and a level of respect, interest and admiration in the culture and history of Japan’s visual art both domestically and internationally.

Joseph Nye Jr., who coined the term ‘soft power’, sees manga and anime as ideal soft power products, claiming they are immediately recognized and widely admired everywhere. He notes the global success of anime such as Pokemon or Hello Kitty, which projects a soft and friendly image that appeals to children all over the world.

History of Manga

The term ‘manga’ can be traced back as far as the 1770’s, and has been used to describe the woodblock prints of Katsushika Hokusai.

While the term ‘manga’ may have been coined in the past it did not gain widespread, favored usage until the 1930’s for two reasons.

First, the popularity and national circulation of newspaper modelled on Western layouts brought serialized yankoma manga into home and workplaces throughout Japan.

Second, the growing job market for manga-ka (manga authors) fostered a sustainable manga industry.

Much of the literature on manga is framed by the question of its origin—is it located within Japan’s past and therefore a distinctive Japanese aesthetic, or is it a contemporary phenomenon influenced by the West?

Those arguing for manga as a continuation of earlier forms of Japanese graphic and visual art point to stylistic similarities between past and present graphic art, quoting the similar ‘dynamic effect’ that manga and anime share with narrative picture scrolls (emaki-mono) from the 9th century.

Critics of this continuity express two main concerns with this focus on the past.

Firstly, they claim that it sidelines or ignores the very contemporary nature of this form and the important influence of Western artistic style.

Secondly, they argue that it has less to do with art history and more to do with responding to current political and popular concerns of manga’s negative effects on youth and culture—that is, linking manga to the past is a self-justifying argument that hopes to show beyond doubt manga is part of traditional Japanese culture and thus circumvent attempts to censor or ban it as trash culture.

Paving the way for the widespread acceptance of manga in the 1930s was the establishment of two types of comic strips in the 1920s: comic strips for children published in newspapers and journals bought by parents, and short political cartoon strips for adult readers.

This division between mainstream children’s manga and political alternative adult manga would remain a lasting feature of the manga industry.

The industry experienced a downturn in the 1930’s partly triggered by the changing political environment as increased media regulation and censorship narrowed content to conform to national political objectives.

In the early postwar period, manga succeeded as a form of cheap entertainment for an impoverished, war-weary Japan.

During this time, the development of manga felt the impact of US comics, as Japanese translations of well-known titles such as Popeye, Blondie, Mickey Mouse, Superman, and Donald Duck appeared.

Along with Disney animations, these comics came to have a significant impact on the style of manga created for children.

An important reason for their success was that the Japanese people yearned for the rich American lifestyle that was blessed with various material goods and electronic appliances.

In the early postwar period, manga appeared in three main forms: kamishibai-picture card shows, kashihonya-rental manga and yokabon-manga booklets.

1946-48 saw a boom in storytelling and picture card shows performed in theatres and outdoors throughout Japan.

The picture card shows would use cheaply produce picture cards that the storyteller would speak to, performing a miniature theatre play.

Here is a video showing how a Japanese picture card show works.

Gekiga

Another factor that supported the growth of the manga industry was the emergence of the book-rental shops. Artists would write manga for magazines or books that could be rented out.

This trend peaked during the mid-1950s as book-rental outlets appeared at train stations and street corners; there were around 30 000 outlets.

The gekiga (dramatic pictures) style was developed firstly in rental manga.

As opposed to the cuter, anthropomorphic characters that filled many children’s manga, the gekiga style contained more mature, serious drama, depicted in a more realistic and graphic style that portrays the tastes of its older readers during the 1950s.

Gekiga’s major impact lay not in its graphic style, but in its popularity amongst poorly educated young urban workers and, during the 1960s, university student activities, where it became part of the anti-establishment politics of the time.

In this regard, Sanpei Shirato’s Ninja Bugeichō (Secret Martial Arts of the Ninja 1959-1962) was influential.

For many critics this story of peasant uprisings is reflective of student and worker anger over current issues such as the Japan-America Security Treaty.

The third form of manga that flourished in postwar Japan was published in small books (yokabon) sold directly to the public.

They were sold in discount book shops and children’s toy shops with deluxe higher-quality manga albums.

In the Osaka market, small manga books known as akabon( red books), due to the red ink they were printed in, attained wide popularity through the much successful New Treasure Island/Shin Takarajima which sold 400 000 copies from its launch in 1947.

The author of the New Treasure Island, Tezuka Osamu, became one of the most significant figures in manga.

Through the enormous popularity of his work, serialized in children’s manga magazines such as Astro Boy and Kimba the White Lion, a dominant ‘cute’ manga style was established.

As opposed to the gritty realism and overt politics of gekiga, Tezuka’s manga founded an archetypical manga style featuring cute characters with large saucer eyes.

This style was influenced by Disney animations and comics from United States which had crowded Japan during the Allied Occupation between 1945 and 1951.

Tezuka also incorporated cinematic techniques inspired by German and French movies.

His manga became epic, often spanning thousands of pages, and popularized a longer, serialized form of manga known as ‘story manga’ which would become a standard format evident in today’s manga industry.

Here is a great documentary about Osamu Tezuka we recommend you watch.

Primarily read by children and regarded as cute, these story manga were an innovative break from the rigid layout and brevity of  the ‘gag manga’ genre and four-panel (yonkoma) comics popular in weekly-magazines and newspapers of that  time.

The development of the manga industry from picture card shows to rental manga and to the manga magazine industry is reflected in the employment history of significant manga artists such as Shirato Sanpei and Mizuki Shigeru.

These artists both worked their way up through picture cards, rental manga and then the manga magazine industry during the 1950s and 1960s.

The 1950s established manga as a popular and lucrative element of Japanese entertainment through the success of children’s title as Tezuka’s Astro Boy and the first weekly comic magazine for boys Kodansha’s Shōnen Mangajin (1959).

Astro Boy became typical of the trend for original manga to lead to various spin-offs in other media, becoming one of the first children’s TV cartoons in 1963, with various remakes since.

At that time, one of the dominant divisions in the manga market is the split between male and female demographics. Critics have suggested that this division may have become entrenched through the segregated school system in Meiji Japan.

During the 1960s manga broadened its content to include popular genre such as sport. Two important early sports stories that helped establish genre is weekly comic magazines for boys and young adults were the boxing story Ashita no Joe (1968) and  the baseball story Kyojin no Hoshi (1966).

Also, the 1960s saw the steady maturing of the manga market and titles which reflected this expansion beyond the children’s audience.

Young adults who had read manga as children began demanding more adult and sophisticated material; this included not only stories set in the adult workplace and the world of leisure, but also avant-garde manga  such as Garo, an alternative manga magazine (1964-2002).

This magazine serialized the popular peasant revolt story The Legend of Kamui and became an important platform for alternative art manga in Japan.

Shōjo

The 1970s were marked by a group of female manga artists who pioneered a new approach to shōjo manga.

Shōjo can be defined as manga aimed at girls less than 18 years of age, but is often more broadly applied to manga aimed at a female readership.

While shōjo includes a variety of genres such as horror, sport, science fiction and historical drama, it is commonly associated with slender elegant male characters and romantic, fantasy based plots.

Some scholars and commentators estimate that today more than half of all Japanese women under the age of 40 and more than three-quarters of teenage girls read manga with some regularity.

While initially dominated by male authors, by the 1970s a group of female artists known as Nijūyonen Gumi /Year Twenty-Four Group pioneered a new approach to shōjo manga introducing new themes and approaches such as homosexual love.

These artists depicted themes such as romantic love between beautiful young boys, for instance, Keiko Takemiya’s Kaze to Ki no Uta The Sound of The Wind and Trees, 1976; while Yumiko Oshima’s short manga Tanjō/Birth, 1970, depicted teen pregnancy and abortion.

Tankōbon

During the 1970s, development in manga’s layout and composition, graphic style, and gender- specific formats had become firmly established.

A further significant innovation was to occur in the 1970s with the popularization of the tankōbon (paperback) format for manga.

Popular manga previously serialized in weekly and monthly magazines were compiled in a higher-quality paperback more portable for commuters and more attractive for collectors.

The tankōbon soon replaced manga magazines as the main revenue stream for manga publishers.

1980’s and 90’s

By the 1980s and 90s manga had become mainstream and were read by nearly everyone of all ages Kyoyo manga (academic or educational manga) is an example of the mainstream appeal of new forms of manga as they were used to inform and educate readers on a range of topics from history and annual festivals to cooking and other DIY (Do It Yourself) areas.

Manga changed again in the 1990s as editors asserted a stronger role in the creative process of manga production.

Some scholars argue that because most editors were more wealthy and educated than artists, adult manga in particular was reformed around their more privileged tastes and interests.

This move away from the working class, artist-created, counter-culture stories of the 1960s and 1970s can be seen in the more factual and niche-interest manga such as the political and economic series Osaka Way of Finance /Niniwa Kin’yudō, and extensively researched nuclear-submarine story Silent Service/Chinmoku no Kantai.

Global Domination

This period also saw the expansion of the global market for manga; manga began to gain a stronger foothold in the United States, long a niche market for Japanese popular culture.

With the release of Akira (1988) and Ghost in the Shell (1995-world-wide release), both based on original manga, Japanese anime and manga began to attract greater international attention than ever before.

These headings were much more ‘mature’ that the standard animation of the time, and their cyberpunk, dystopian themes came at a time of great interest in the approaching millennium.

In 1988, Ghost in the Shell reached number one on Billboard’s video chart in the United States.

By the early 2000s, the manga industry had broadened beyond the familiar Japanese publisher—Kōdansha, Shūeisha, Shōgakukan to include a smaller number of transnational manga distributors and publishers and achieved a globally dispersed audience.

While there are current concerns that the Japanese manga market is becoming stagnant and its fortunes are declining, the circulation of weekly manga magazines have been in steady decline for the last decade-many of the most successful  anime, videogames and merchandising lines began as manga.

The enormously successful DragonBall franchise began as a manga series in 1984.

The 2000s have been dominated by the growth of globally effectual brands that exist across various media platforms.

Power Rangers adapted from the live-action Japanese TV show was broadcast in the United States in 1993, and by 2007 it had expanded to 15 television seasons, 14 series and two films.

Its success was overshadowed by the greater popularity of Pokemon, produced by the video game company Nintendo and created by Satoshi Tajiri, which became a successful anime, video game and character-related business franchise.

Shogakkan’s Pokemon, the animated version of Nintendo’s portable game software was the first huge success by a Japanese anime overseas; its global success has helped establish the abomination of Japan’s character-related industry, and has maintained Japan’s contribution to the children’s entertainment world-wide.

Manga Online and Games

Manga has also moved into online environments offering online manga content and various downloads that extend the audience’s access to manga in a more interactive online environment.

This move away from print media to digital formats is extended even further by hand-held video devices such as Nintendo DS and Sony’s Play Station Portable which offer a number of titles based upon popular manga or drawing upon the manga style.

Manga’s distribution over varied media platforms reveals shifting relationships between the audience and industry in Japan, but also worldwide.

Recently, manga’s development has been impacted by the rice of OEL (original English-language) manga, which straddles the Western/Japanese devide.

OEL manga involves taking the ‘design engine’ of Japanese manga and using it to tell stories created by non-Japanese artists for non-Japanese audiences.

A canonical ‘manga style’ of cute girls, big eyes, beautiful boys and dynamic action that was used as the engine to create the OEL manga stories and art represents a move to standardize the manga product.

Critics of manga include a range of groups such as parents, women’s associations and PTAs concerned over school children reading vulgar and sexually explicit manga and scholars concerned over the sexism and violence directed towards women in manga.

The most extreme critics of manga and anime claim that both mediums can have a negative effect on society, making people more violent and less informed.

There are three broad areas of concern identified. Firstly, too much information, from driving manuals to business information, is being conveyed through manga—a form of caricature that inevitably distorts, simplifies and exaggerates.

These critics note that the depth or complexity or of an issue cannot be conveyed through manga in the same way as prose, poetry or film documentary can facilitate.

Secondly, critics claim that the increasing popularity of manga as an information tool reflects a broader trend in politics, education and religion where the entertainment value of information is highlighted in order to create appeal.

Additionally, further existing concerns that information that is too complex to be compressed into manga will be ignored.

The Final Concern

A final concern is that sexually explicit and violent manga may cause more violent behavior, especially amongst younger readers.

This point came to public attention after several sensational ‘moral panic’ controversial affairs from the late 1980s where manga readers were presented by the media as either threats to social order and stability, or at risk of becoming perverted through their manga consumption.

The case with the highest profile in this regard was the trial of Tsutomu Miazaki in 1989 for the murder of four young girls.

He became known as ‘The Otaku Killer’’ due to large collection of porn videos, including anime, which police found in his apartment.

While incidents of moral panic generated of concerns over manga’s effect on society have achieved great notoriety in Japan, it is usually simplistic and unrealistic to isolate one factor, such as manga, as the sole cause of behavioral problems in an individual.

Other factors may include mental illness, family dysfunction, and poverty or drug addiction while an increasing body of research attempts to broaden the debate beyond an exclusively media- effects framework.

Anime and manga should be understood as exemplar products within Japanese visual culture.

One thing that makes manga culture important in Japan is its penetration into nearly every facet of Japanese life and culture today.

Manga are read in many different private and public settings and consumed by a broad segment of the community. In addition, manga and anime have become increasingly popular around the world.

Networks of Japanese and overseas fans are translating and distributing manga, both commercial and original works.

The manga style provides an engine for various fans to depict their own stories and link to each other through this strange world.

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Death to Drab – The Wall Murals and Street Art of Belgrade

The city of Belgrade, the capital and largest city of Serbia, have been in existence since 279 B.C.

Several empires fought for it and ruled it. All of these empires had a certain influence on its culture, people, urbanism, and architecture.

The 20th century brought several wars (Balkan Wars, First World War, Second World War, the civil wars in the 1990s) that left countless consequences.

The town’s leadership was drastically changed and the lifestyle of the people changed. Crowds of people from the countryside came to live in Belgrade after World War II.

Impoverished by wars and conditioned by a large number of people who wanted to live there and needed a home, the city got many buildings (entire settlements) built cheaply and quickly.

These were concrete buildings with no decoration, very simple, in different shades of grey. So, the once vivid and romantic city became concrete – cold and grey.

Bringing Back Life

Luckily, there were people who hated the monotonousness of their city.

These people were painters, professors and students of the faculty of arts who started to paint murals.

The first known murals appeared in 1970s. The greatest project was done in 1977, within the manifestation The Week of Latin America.

A group of Chilean artists painted a wall of Student Cultural Center (SKC). The mural was called “For unity and solidarity with people of Latin America.”

Professors, especially Čedomir Vasić, and students of the Faculty of arts gave the biggest contribution to mural popularizing.

Their campaign started in 1983 when professor Vasić engaged some students to make suggestions on what to do with some of the city walls.

The goal was to repair the city, to do ‘artistic beautifying’ and murals were the fastest and cheapest way to accomplish that.

The peak of the campaign was the year 1988 when City Hall adopted mural painting as a legal way to improve the city – it got official then and was legal for the first time.

There was caution in the beginning, so it was hard to get permission.

Through years, responsible organizations accepted this kind of interventions in their city and came as support.

Despite that, out of ten projects, only one was realized.

Popularization of Murals in Belgrade

Many murals were painted during the 1980’s. Most of them were painted by professor Vasić and his co-workers, mainly his former students who were working on popularizing murals with him from the beginning.

The most interesting mural from this period is the one on the facade of the cinema in the center of Belgrade.

It was painted when the President of France visited Belgrade in 1984 as a gift from France to Belgrade.

It shows six vertical and horizontal interlaced lines – two of them are blue, two are red, and two are white, which symbolize French and Serbian flags and friendship between these two countries.

Today this mural isn’t visible because a building was made in front of it and hide it.

In this period, some other artists were active and many walls, buildings, schools, walls of Belgrade Zoo and even a theatre, were painted and decorated.

The first great act of decorating the city was carried out in 1989, regarding the 9th Summit of Non-Aligned Movement, that was held in Belgrade.

On that occasion, several art projects were produced, including five murals. After that, only a few murals were painted, and all were damaged or destroyed.

Expansion

After the year 2000, the most significant murals were made within the Belgrade Summer Festival (Beogradski letnji festival – BELEF).

Main characteristics of this wave of painting the city were graffiti popularization and foreign street artists participation in it.

During the BELEF in 2003, artists from Serbia, Croatia, Hungary, and Bosnia and Herzegovina created a graffiti mural in the center of Belgrade, which was one of the first multi-national projects.

An expansion of street art and creating murals happen in the last decade.

Worth mentioning are murals made by Grobari (Gravediggers or Undertakers), organized supporters group of the Serbian football club Partizan Belgrade, one of two major football fan groups in Serbia.

They painted portraits of former Partizan players, its famous fans, and great individuals (Serbian actors, musicians, Nikola Tesla etc.) all over the city.

These murals are all black and white because colors of the club are black and white. An accident occurred earlier this year when someone ruined many of these portraits.

  

One of the liveliest murals represents the friendship between Serbia and the Netherlands.

The author is TKV (The Kraljica Vila – The Queen Fairy) and is made in cooperation with Netherlands Embassy in Serbia.

The orange color and Deft porcelain are clear connections to the Netherlands and its culture.

Pijanista / A Pianist

The artist who stands out among the others is Pijanista (A Pianist), a professor at Faculty of Architecture in Belgrade.

He is the founder of a campaign named #usracuse that stands against trash in Serbian culture (against bad music, literature, TV shows etc.).

Also, he is the founder of a street art festival called Runaway, that is happening in Belgrade three years now.

The festival is more popular year after year, and many foreign artists take part in it.

Pijanista paints portraits of celebrities who are supporting him in his campaign and who stands against trash by themselves.

He paints walls in his neighborhood, buildings in Belgrade and areas under bridges, as well.

His murals are most numerous and the most vivid murals in the city.

 

 

  

Visit Pijanista on Facebook here

Foreign artists

Not only Serbian artists paint in their capital city, but many foreign artists come.

Moreover, some of the most impressive murals are the works of foreign artists.

For example, mural Tree-eater is the work of experienced Italian artist Blu.

It is located at the entrance to Stari Grad (Old Town) municipality, the heart of Belgrade.

It shows a businessman who is eating trees and has skyscrapers instead of teeth, symbolics is clear here.

Artistic duo Nevercrew from Switzerland also left their mark in Belgrade in 2009.

Here is a video about Nevercrew.

This year, Israeli artist Dede donated a mural to Belgraders. He painted one of the city symbols – sparrows.

The mural of Argentinian artist Francisco Bosoletti carries the most meaningful message.

He said that the mural was inspired by his impression of sleepiness of Belgrade that he got in the first few days being there.

The image of a sleepy girl, or a girl who suffers, surrounded by geometric figures, one of the main characteristic of his work, should make the citizens of Belgrade see their country the way he saw it.

He wanted to remind them that its time for waking up, that ruins of past times in the center of the city should make them rise and look into the future, the same way as they inspired him.

Destiny of the Murals

There were more than 50 murals painted in Belgrade over the years.

Unfortunately, many of them are damaged or destroyed. Different factors affected this situation, but probably the most important is the ignorance and the lack of interest of the community.

There is still hope that these new projects and campaigns (such as #usracuse and similar) will change something and bring a brighter future to the Belgrade murals.

Related Videos

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Otaku Subculture History

A wide range of youth subcultures have appeared in Japan since World War II, many of them shocking polite sensibilities and subverting mainstream society with behaviors considered self-centered, hedonistic and deviant.

Among the subcultures that attract the most attention, both among the public and in academic circles is the otaku, the notoriously obsessive fans of anime, manga, video games and other forms of Japanese popular culture.

Otaku: The Social Phenomenon

Since their emergence in the 1970’s and 1980’s, otaku have become a major social phenomenon, engendering widespread fascination as well as fear, disapproval and misunderstanding.

The rise of an otaku identity in Japan has inspired films, books, and art movements, that both demonize and celebrate fervent fan subculture.

Generally styled as “geeks” or “nerds’”, otaku are pictured in Japan’s collective imagination as socially maladjusted young men dressed un-stylishly (often sporting backpacks and anoraks), physically unattractive (usually overweight and gawky), and unnaturally fixated on some narrow corner of mass culture.

Otaku is a vernacular term used by amateur manga and anime fans and artists to refer to themselves. Otaku is a polite, almost stiffly formal way of saying “you” in Japanese.

Combining the honorific prefix o- with taku, meaning “house”, it literally translates as “your house” and carries connotations of detachment and impersonality.

In English, the equivalent might be referring to someone as “sir” or “ma’am”.

How this word, generally associated in postwar Japan with the kind of scrupulously polite language housewives would use with neighbors and acquaintances, came to describe obsessive, introverted young fans of popular culture is uncertain and continues to be the subject of much speculation and debate.

The first publication of the term “otaku” outside of the fan culture is generally credited to Akio Nakamori, who, in 1983, adopted the term to describe the social phenomenon of hardcore fandom in Japan during this time.

Nakamori chose the term otaku to describe what he identified as the particularly driven characteristics of fandom, in preference over the more conventional term, nekura ( maniac or enthusiastic fan).

Nekura means ‘black’ and ‘dark’ and evokes the quality of a melancholic and extremely introverted character.

Miyazaki Tsutomu AKA The Otaku Killer

The widely publicized arrest of 27-year-old Miyazaki Tsutomu in 1989 was a key marker for the negative perception of otaku in public discourses.

Miyazaki was arrested for the abduction, murder and mutilation of young girls. Searching his home, police found evidence that he had murdered four young girls. They also found a collection of 5,763 videotapes and pornographic and pedophilic anime filled from floor to ceiling.

Public debates focused on Miyazaki as a socially alienated youth who was disconnected from reality and immersed within an otaku fantasy.

Japanese media persistently associated Miyazaki with otaku and dubbed him ‘’The Otaku Killer’’; the image of his room-unoccupied and windowless with videotapes stacked to the ceiling around a small, rumpled bed – became the dominant impression of an entire otaku subculture.

The outcome of his trial hinged on the question of his sanity, with the court concluding he understood the consequence and severity of his crime and sentencing him to death. He was executed in 2008.

The figure of Miyazaki still haunts the public perception of otaku.

Degrading Values over the Decades

This subculture associated strongly with antisocial fantasies and habits both violent and sexually perverted became a lightning rod in intense and histrionic public debates over social decay and the deteriorating values of Japanese youth.

For many Japanese, otaku meant an increasing number of sullen youth who would voluntarily taken leave of reality.

In 1960, youth were involved in radical political movements and new popular cultural activities such as manga consumption.

In the early 1970s in parallel with the expansion of these culture industries, youth were considered to be self-consciously immature, regressive, and dysfunctional, because they emphasized individualism and a lack of affiliations with organizations.

In the 1980’s, the mass media and culture industries were criticized for encouraging youth culture for its individualism.

For example, the ‘crystal tribes’ who were considered to be passionless cultural connoisseurs.

In the mid 1980’s, a new term emerged to differentiate a new generation of affluent, consumer oriented youth – shinjinrui ( new human race).

Otaku culture emerged within these contexts, and came to embody in the public imagination a particular section of youth who were considered the embodiment of fragmentation, individualism, and infantilism.

The interpretation of fans as symbolizing the decline of community, with audiences being passive consumers of mass media, resulting in pathological fans who are unable to differentiate between fiction and reality, is also considered to be an unacknowledged critique of postmodernity.

Trivia Addicts

From the start, what seemed to characterized otaku, beyond their apparent social ineptitude and isolation, was the compulsion to amass huge amounts of trivial information on obscure, narrow and often juvenile subjects from animated television series to pop music idols to tropical fish.

What set otaku apart from previous generations of devoted fans, was the power and connectivity afforded by the Internet. It provided new means for collecting information and sharing it with like-minded enthusiasts.

What was also striking about this new social formation of highly wired and technologically adept fans, was its sheer size: from the 1980’s on, Japan was said to have a population of at least 100,000 (and perhaps as many as one million) hard-core otaku.

Some scholars describe a long-running power politics surrounding the subculture. The ‘bad’ otaku shuts off from society, in a room with the objects of consumption, not participating in ‘normal’ forms of social formations.

Miyazaki embodied this stereotype and his prominence strengthened it.

In addition, we think of otaku as a male, but before 1989, they were often describes as both women and men behaved in ways the older fans or outsiders found unacceptable.

Before the killings, the otaku men were often portrayed as failures – economically, socially and sexually.

The term came out of the subculture as a negative self-description, but only after Miyazaki did it take on the stronger implication of social pathology.

Roots of Otaku

Many social critics and psychologists have argued that the roots of otaku behavior lay within Japan’s highly structured, even oppressive, educational, and social systems.

They have suggested that the information fetishism of otaku stems from the rigid routines of Japanese schooling, which emphasize rote learning and the memorization of vast quantities of fragmented facts.

The social awkwardness and reclusive tendencies of otaku, meanwhile, were widely understood to be reaction against the pressure for conformity, emphasis on the group, and elaborate standards of decorum that characterize Japan society.

Japan has always been known to be a strict culture, with high suicide rates compared to other countries, especially in modern times.

Japan’s otaku subculture has evolved in a variety of new directions. While many early otaku were fixated on science fiction, the imaginative and visually rich realms of manga and anime soon became the most widespread obsession.

Gyaru-Ge

By the start of the new millennium, otaku interest became overtly sexualized. There was a proliferation of gyaru-ge (‘girl games’, dating simulation software) and female fantasy characters introduced in manga, anime or as collectible plastic models.

The characters are generally depicted as cute, vulnerable and sexually alluring.

Otaku adopted the almost indefinable term moe (derived from two homophonic verbs meaning ‘to burn’ and ‘to bud’) to describe a kind of profound infatuation for these fictional female creation – perhaps platonic, or rooted in frustrated sexual desire.

The discourses around otaku culture shifted as intellectuals such as Otsuka Eiji and Okada Toshio began to emphasize otaku culture as a symbol of Japan’s information society.

This shift also contributed to and was influenced by a transformation in defining manga, and the promotion of certain forms of manga artistic lineage, as part of national culture within and outside of Japan.

Surging Into The Mainstream

The long-term transition in otaku tastes, from science-fiction and animation to pursuits viewed by the larger society as perverted, pornographic, and pedophilic, was driven by the mainstreaming of anime and manga in the 1900’s.

As the Japanese public came to accept forms like anime, otaku felt compelled to move on to more outrageous and offensive obsessions in order to maintain their distance from polite society and their resistance  to its niceties.

Today, the image of otaku in Japanese media is quite consistent in general. The label has lost some of its sting.

The Akihabara district of Tokyo, known as ‘electric town’ for its high concentration of stores selling household appliances, has become a well-known otaku destination since the late 1990s.

Akihabara now has hundreds of businesses, including ‘maid cafés’, where young female waitresses costumed as servants or anime characters wait on costumers, which cater to fan obsessions.

Local authorities have embraced that identity, welcoming fans and holding frequent festivals.

Increased public recognition has helped broaden culture; no longer confined to the image of a person-less room overstuffed with pop-culture cargo, otaku can take on more positive meanings.

It’s not just the obsessive, withdrawn loner, although that picture may never completely dissipate; now it can be the passionate expert.

Despite the positive image of otaku that is emerging, particularly in relation to the export of manga and anime, attention needs to be given to the persistently negative images of otaku and its continued marginalization within Japanese society.

Otaku are also often linked in the public imagination with hikikomori (reclusive shut-ins), chronically unemployed NEETs (‘not in employment, education or training’) and freeters ( youth floating between dead-end, part-time jobs).

All groups are stigmatized in public discourse as symbols of the alienation and drift of Japan’s younger generation today.

The positive image of otaku conflicts with otaku self-definition that emphasizes, as matter of positive subjectivity, their social unacceptability.

Whether it is conceived positively or negatively the continual emphasis is still identifying otaku as different to other consumers of media forms.

Related Videos

Here are two videos related to otaku you might like to watch.  First there’s Akihabara Geeks, the 2005 documentary.

Also, check out the 1994 documentary, simply called “Otaku”.

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The World According To Bosilj

It’s hard to understand life, but it’s easy to paint. You only need to start, afterward it goes with ease. When a picture is finished, you see everything in it is vivid as it is in life, and you realize that every truth has two faces. – Ilija Basicevic Bosilj

Nothing is predestined and impossible in the world of art.

So it wasn’t predetermined and was completely possible for someone who didn’t have the intention of becoming an artist to become one in his old age and to be remembered for being an artist more than for anything else he did in his life.

The richness of spirit and imagination is the essential condition for art to arise and so the opus of Ilija Basicevic is unique and undeniable proof of it.

Life Before

Ilija Basicevic Bosilj (in Serbian – Ilija Bašičević) was a Serbian painter, a classic example of Serbian naive and outsider art. He was born in 1895 in Sid, Serbia (then Austria-Hungary), and died in 1972, also in Sid.

His parents were respected peasants. He was born as the youngest, the ninth child in the family. He finished four grades of primary school (for comparison, nowadays, pupils are required to finish at least eight).

When finished with the education, he started helping his parents in fields and on the farm. He was 19 years old when World War I began. Despite his young age and inexperience, he wanted to go to the army – to see the world (Galicia, Carpathian Mountains etc.).

He tried to switch with his brother who didn’t want to go to war because he had wife and children and didn’t want to leave them. But, it didn’t work for him. He was returned every time, once because of his horses (he wanted the foal to come with him and the mare, but superiors didn’t allow) and twice because of his health.

The war was over and he didn’t go to the army and didn’t see the world. When World War II started, he was married with children. They had to escape to save their lives.

They were in a labor camp near Vienna. There Ilija’s health condition got worse, he got ill of tuberculosis. When the war was over, the authorities took the fields from Basicevic family.

Bad health condition and loss of his fields lead him in a situation where he had a lot of free time that he needed to fulfill somehow. So, he started painting.

The beginnings and The Bosilj Affair

He made his first painting in 1957 when he was 62 years old. He painted an icon of Saints Cosmas and Damian.

His son Dimitrije, respectable art historian and artist himself, later known as Mangelos, didn’t approve his work at first. He even tore up his father’s first paintings.

But it didn’t discourage Ilija. He was persistent and continued to paint. In the beginning he was creating drawings and gouaches and later started painting on different materials (wood, glass, canvas, cardboard etc.).

Dimitrije showed these paintings to his colleagues. Because he wanted an objective opinion, he didn’t tell them whose work was that. They were delighted with a new artist in the world of naive art and decided to invite him to the exhibition.

In order to avoid idle gossip because his son was connected to art, he chose not to publish his name and biography. He was exhibiting under the pseudonym Bosilj.

But, journalists uncovered who stood behind the pseudonym. It was claimed that the author of the paintings was not actually Ilija but Dimitrije and that they did that to make a profit because naive art was then in expansion.

It was named Affair Bosilj and culminated in 1965. In 1965 in Zagreb, he had to paint in front of eminent commission to prove that he is the author of the paintings.

As soon as he began painting, it was clear that they were wrong, that he was unjustly accused. He received apologies from both journalists and respected artists. As a result of this affair, galleries all over Yugoslavia didn’t want to exhibit his works.

But the world recognized this unique artist and appreciated his uniqueness, so his paintings went all around the globe, from Paris, Rome, Milan, Amsterdam, Munich, Dortmund, to New York, Mexico City, and Japan.

Characteristics and motifs

While most naive artists paint social, usually rural life and the environment around them with sublime simplicity, Ilija takes us in his inner world.

Ilija’s opus can be classified in several major thematic units. Most numerous are paintings with motifs from the Bible, mainly from The Old Testament.

Then there is a series of paintings inspired by Serbian folk epic poems, myths and legends. Next comes cycle Iliad (meaning “the world according to Ilija”) that is named after the artist – Ilija, not after Homer’s epic poem with the same name.

It represents his clash with human stupidity, duplicity and hypocrisy. Furthermore, there is a cycle with numerous paintings of animals, especially peacocks, but there are also unreal creatures with human bodies and animal heads, and reverse – with animal bodies and human heads.

In the end comes a cycle connected to flying and astrological creatures.

Complex allegory is the main characteristic of Bosilj’s paintings. This allegory is best represented through two-faced and duplicity of the figures, both animal and human. It represents his understanding of the world and living creatures.

The artist himself used to tell that all creatures created by God have two faces, they show one in front of the outside world, while the second one is being hidden deep inside them.

People who were close to Ilija exactly knew what animal was representing which neighbor. It was possible to know because Ilija was convinced that the nature of that animal and the nature of that man are matching, and people knew that.

When it comes to interpretation of his work, titles that he gave to his paintings are of a huge help, because we’re never sure what is it we are looking at, is it angel or cosmonaut, wild animal or apocalyptic creature.

Legacy

Rich in age, but poor in health, two years before his death, he donated his painting to his hometown, Sid. In 1970 Museum of Naive Art Ilijanum was founded.

It is still opened and there we can see around 300 Ilija’s paintings as well as some paintings of other naive artists.

His granddaughter is a president of the Ilija & Mangelos Foundation, organization dedicated to preservation and promotion of Ilija Basicevic Bosilj and Dimitrije Basicevic Mangelos.

His work was more appreciated in the world than in his homeland.

In 2007, the magazine Raw Vision included Bosilj into 50 most influential art brut artists of the world. His paintings are spread in galleries all over the world.

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The Superflat Art Movement And Its Purposeful Absence Of Depth

It can be seen that embedded in the apparently vivid Superflat works, with their total absence of depth, are a variety of cultural, political, social, and historical contexts concerning the relationships between high art and subculture, between Japan and America, between contemporary art and capitalism. If we place these contexts within brackets and pretend to ignore them, the strength of the high quality, super flat surface is most apparent, but the moment we summon up these contexts, the picture starts to hint at endless meanings. Smoothness and complication, beauty and high-functionality, Murakami imbues his paintings with unparalleled structure, a structure that resembles an incredibly carefully planned, highly-functional cyborg.

                               Minami, 2001.

Superflat

Superflat was launched in Tokyo, 2000, through the Superflat exhibition which was designed to travel globally. An elaborate, bilingual catalogue Super Flat was produced to accompany the exhibition which included Murakami’s “A Theory of Super Flat Japanese Art”.

It was the first in a trilogy of exhibitions curated by Murakami. According to the artist, the trilogy of Superflat exhibitions were constructed to provide a cultural and historical context for the new form of Superflat art that he was proposing, and which was specifically exported for Western audiences.

The theory of Super Flat art is a manifesto for Murakami’s concept of a new form of art emerging from the creative expressions produced in Manga (graphic novels), video games, anime (Japanese animation), fashion and graphic design.

In this theory Murakami identifies Superflat as a genealogy of aesthetics tendency in which contemporary Japanese culture has inherited a spirit of artistic innovation and creativity from the Edo period, 1600-1867.

The concept of a Superflat aesthetics lineage draws significantly on Japanese art historian Tsuji Nobuo’s Kisō no Keifu (Lineage of Eccentrics, 1970).

Nobuo identified a common disposition among six Edo artists to ‘the production of eccentric and fantastic images’, and also identified a tendency toward playfulness and eccentricity in contemporary forms of manga and anime.

Murakami extends Nobuo’s argument by presenting Superflat as an aesthetics that reinforces the two-dimensionality on the surface, a feature which he also recognizes in the paintings of the Edo Eccentrics (these include Iwasa Matabei, Kanō Sansetsu, Itō Jakuchū, Soga Shohaku, Nagasawa Rosetsu and Utagawa Kuniyoshi) and anime texts such as Galaxy Express 999.

The Superflat planar emphasis is achieved through a composition structure that directs the viewer’s gaze across the surface of the painting, rather than drawing it in through the conventions of Western linear perspective.

In addition, Superflat can also be used to describe the visual style of Murakami’s works.  In his own sculptures, paintings and other assorted productions Murakami appropriated the kawaii character icons and two-dimensional aesthetics of manga and anime and combines these with compositions and techniques derived from the traditions of Japanese painting.

Modern Art?  No, Modern Edo.

By connecting Edo forms of Japanese painting with the contemporary commercial expressions emerging in manga, anime, fashion, video-games and graphic design, Murakami presents Superflat as a merging of art and popular culture and a questioning of the culturally and socially constructed definition of art, especially in Japan.

In his own work, the artist reinforces this merging of art and commercial culture by producing sculptures, paintings, handbags, snack toys, key-chains, t-shirts, buttons, stickers and bandanas which are all based on the same Superflat iconography.

Murakami presents the production of his art as a business strategy and challenges the conventional avenues for the exhibition of art Japan.

Therefore, Superflat theory is also driven by a more politicized commentary on the modern institutions of bijutsu (fine art) in Japan.

Murakami rejects the modern institutions of kindai bijutsu (modern art) which he considers to be an incomplete importation of Western concepts and institutions of art since their adoption in the Meji period (1868-1912) as part of the process of modernization and westernization.

To Murakami, the innovation and originality of contemporary forms of commercial culture represents a continuation of the innovations introduced by the premodern eccentric artists.

Murakami argues that these qualities of creative invention and avant-garde spirit were excluded from the practices and institutions of bijutsu, and that it is the texts and practices of contemporary consumer culture that offer the re-emergence of what he considers to be authentic and original Japanese expression.

POKU

The concept of revolutionizing art was drawn from Murakami’s early aim to merge Pop Art with otaku production-consumption practices in order to create a new form of popular art, POKU.

Otaku refers to groups of manga and anime fun communities who are conventionally described as ‘hard-core’ and are prevalent throughout Japan.

While the aim of POKU was to market art in otaku cultural institutions, Murakami declared this project a failure and decided to focus on transforming the consumption of art in Japan and to bring a new form of art in Japan, although one that was still influenced by otaku culture, to Western art world.

Thus POKU was superseded by Superflat’s intention to harness the creative expressions being generated in the production-consumption of commercial culture more generally.

A critical component of this strategy is Murakami’s art studio/factory Kaikai Kiki Co., Ltd., formerly known as Hiropon Factory; the studio produces Murakami’s works and associated products which are sold  through the studio website and stores, but also provides exhibition opportunities for emerging artists.

Western Invasion or Eastern Affirmation?

However, Murakami’s concept of Superflat art, and the artworks that represent it, attracted significant media and gallery attention leading to an important turning point in Murakami’s profile in Western contemporary art worlds.

The subsidiary politic in Superflat is the affirmation of its Japanese identity in an almost recalcitrant swipe at Western art. Murakami presents it as a type of post-Pop, an indigenous expression of Pop Art.

At the same time, Murakami acknowledges the transformations of Superflat expression under the influences of Western culture.

This position is even more complex because Murakami also explicitly emphasizes his strategy to successfully sell work in the United States and European art markets- around 70% of his paintings and sculptures are sold in these markets.

Therefore while a key aspect of his project is to affirm the Japanese identity of Superflat art, it is also self-consciously presented in the codes of Western art worlds and art markets.

At the same time, Murakami is using Western art markets, and the popular appeal of Japanese consumer culture both in and outside Japan, in order to propose alternatives to the institutions and practices of bijutsu in Japan.

It is this tension and dialogue between the commodification of Superflat and the simultaneous challenge to existing forms of art production-consumption, through the merging of art and commercial culture, which makes the analysis of Superflat complex.

This complexity arises because the meanings of commodity, art and cultural identity are themselves contested concepts in contemporary culture, especially in the context of globalization.

Contemporary culture can be defined by the multidimensional relations that constitute the economic, cultural and political processes of contemporary globalizations.

Art, as a central mode of human ‘expressivity’, defines and shapes culture. As the interaction between social groups has become increasingly globalized, the meaning-making and expressivities associated with art have also become engaged through national and transnational gradients.

Murakami’s work and Superflat theory are significant as they expose the key debates in contemporary culture regarding the relationship between art and commodity which are part of broader debates on the meaning of art in relation to consumer capitalism and the production of art in the processes of contemporary globalization.

The formation of identity and expressive modes within a national genealogy becomes particularly problematic within a globalizing cultural sphere.

The articulation of a particular kind of ‘national identity’ in Murakami’s work problematizes the global-local compound and a cognition which celebrates hybridity and postmodern open identities.

The analysis of the concept and expression of Superflat demonstrates the potential for diverse interpretations which challenge and move away from Murakami’s own presentation and understanding.

Particularly, Murakami’s works and Superflat can be understood as expressions of the complex relations between cultural identity, art and commodity in the contemporary cultural context in which they are produced-consumed.

Trading Faces

The Japanese identity of Superflat is pretty complicated. Superflat echoes conventional constructions of a Japan/West binary which obscures the connections and power relation in this structure.

Secondly, while Murakami acknowledges the Western influences on the Superflat aesthetics, his simultaneous transposing of this hybrid identity into a reinforcement of a Japanese identity, characterized by cultural assimilation and hybridization, reinforces a unified national-cultural identity.

This identity is supported by the references between Superflat and already existing discursive constructions of Japanese culture and as flat.

Also, Superflat is part of ongoing trade relations and cross-fertilizations of visual culture forms between Japan and the West since the late nineteenth century.

These complex relationships demonstrate the need to locate Superflat in a global context and to critically interrogate Murakami’s concept and aesthetics.

Murakami’s work and Superflat art can be understood to articulate a postmodern aesthetics and conceptualization of art; the flattening of the distinction between commercial commodities and art and expressing the hybridizing effects of global cultural interactions.

The Superflat is terrain of contestation, making both the absence of hierarchical divisions between art and commercial culture and the presence of multiple structures demarcating the various social, political, cultural and historical contexts in which Superflat engages as it circulates globally.

This fluidity is often negated by the responses to Murakami’s work illustrated in the introductory quotes, which continue to affirm an art/commodity distinction: Murakami’s work is either defended as an aesthetic critique of the socio-cultural condition of commercial consumption or decried as a celebration of the lack of distinction between commercial production and art.

This simple dualism limits the understanding of Superflat and reveals the persistence, through debates, of the concepts autonomy, authenticity and aesthetic value in relation to definition of  cultural identity and art.

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Naive Art – The Art Of A Brighter Reality

There is a colourful world filled with fabulous details, where everything seems peacefully flying and takes a person back to his childhood, evoking coziest memories. That’s the world of naive art.

Term naive refers to something that lacks experience, judgment or wisdom, something natural and unaffected, innocent.

In art, it doesn’t change the meaning. Naive art includes almost all of these. Naive artists have no relevant education, they paint without any awareness of anatomy, technique or perspective, and their paintings are simple, vivid, childlike – innocent.

Naive art is any form of visual art created by individuals who lack or reject conventional education and guidance that professional artists receive. It disagrees with dominant trends in art of their time.

These artists shouldn’t be confused with “Sunday artists”, who paint for fun. Also, it’s wrong to take naive artists for those who don’t know what they’re doing. They create with the same passion as educated and well-trained artists, just without formal knowledge of methods.

Beginnings and Henri Rousseau

It is hard to determine when and where this genre exactly originate. End of the 19th and beginning of the 20th century is the time when this genre started getting more attention and appreciation.

The 20th century was a century of experimentation when traditional ways of expression were left aside and artists were experimenting with new ways of seeing the world and were representing it in an original way.

In that time naive art was discovered. The main figure in naive art was French painter Henri Rousseau, who was discovered by Pablo Picasso.

Henri Rousseau (1844-1910), retired toll and tax collector (that’s why he got a nickname Le Douanier – the customs officer), started painting as a middle-aged man and was self-taught.

He had been exhibiting since 1886, but nobody gave value to his work.

The first person who really paid attention to his work was young Pablo Picasso. He was amazed by Rousseau and considered him a true brilliance.

Rousseau’s works are the most frequently reproduced examples of naive art. He was painting portraits, exotic vegetation and jungle scenes, although he had never left France or visited a jungle.

He found his inspiration in children’s books and the botanical gardens of Paris. The magical world of his paintings doesn’t need any explanation (nor is it possible) in order to be understandable, to speak to the audience.

Maybe precisely because of that, its magic becomes so real.

In his works was finally gained a frank virtue of emotion that Gauguin was trying so hard to achieve. Picasso and his friends considered him as the father of 20th-century painting.

Rousseau influenced many avant-garde painters, including Picasso, Jean Hugo, Surrealists and others. They adopted the artist’s sense of freedom and instinctive approach to the composition.

Characteristics of Naive Art

Colorful, childlike simplicity and frankness are words that best describe paintings of naive art.

This genre turns the reality of adulthood into weightless joys of youth. It creates an altered, lighter reality. This is reached in different ways.

Often, there is an inconvenient relationship with the formal standard of painting. For example, artists ignore three rules of perspective which say that the size of objects must decrease proportionally with distance, the colour must be muted with distance and precision of details decrease with distance.

Breaking the rules is essentially what naive artist does, probably unconsciously, producing works that are geometrically inaccurate with crooked perspective and uneven shapes, as a result.

Also, details appear equally rich, no matter if they are in foreground or background. This makes an illusion that figures are floating or positioned in space without anything solid anchoring them in place.

The absence of perspective is one of the most important characteristics of naive art. Paintings convey a sense of frozen motion and deep, calm space, which contributes the feel that objects are floating.

Naive painters use beautiful, vivid, saturated colors that aren’t matching reality, rather than subtle mixtures, tones and shades.

Figures in paintings are usually shown full face or absolutely strict profile. They rarely cover up much of a face and almost never paint figures entirely from the back.

Intensity and passion are communicated through the figures, especially their staring eyes and preciseness of line and color.

Details are remarkably well-defined, which, besides bright colors, adds to the liveliness of a painting.

Most common motifs are live creatures, people and flora, nature, folklore motifs, and lives of ordinary people, especially rustic scenes.

The focus is on lively characters and rarely on lifeless objects. They paint exotic places, even if they’ve never been there (for example Rousseau’s jungle), fantastic creatures, wild animals, everyday-life scenes, rural life scenes (farmers, mowing the fields, shepherds, pets etc.), landscapes, landscapes under snow, sledding and much more.

Naive Artists

Rousseau is undoubtedly the most influential naive artist, but there are other artists of this genre who are worth mentioning.

Antonio Ligabue, an Italian painter, was one of the most important naive artists of the 20th century. He gained recognition for his work during the 1940s.

Russian painter Nikifor created over 40 000 paintings. Sidney Nolan created landscapes that aimed to celebrate Australian history. Grandma Moses started her artistic career at the age of 78 and was known for her take on American realism.

Serbian painters from Kovačica (most famous is Zuzana Halupova) create great panoramic paintings.

Ilija Bašičević Bosilj, outsider and naive painter, uneducated Serbian farmer, started painting as a middle-aged man, and despite that had solo exhibitions even in New York.

 Connection to other art genres

Naive art is often connected to primitivism, primitive (tribal) art, and confused with folk and outsider art.

Primitive art refers to tribal art from Africa, the South Pacific and Indonesia, prehistoric and very early European art. Primitivism is used to describe any art that imitates or is characterized by primitive art.

Folk art is utilitarian and decorative art that expresses national identity. Usually, folk artists are uneducated, as well as naive artists. It’s obvious why folk and naive art easily confused.

Outsider art represents any work of art that is created by socially and culturally marginal people – undereducated, mentally ill, prisoners – unconnected to the conventional art world.

Appreciation of naive art has increased over years. Today, it is completely recognized art genre that is spread and represented in galleries all over the world.

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My Chat with Wolverhampton Artist Stephi Konstantinou

Today I speak with artist Stephi Konstantinou, a painter out of Wolverhampton, England, who originally hails from the island of Cyprus.

Stephi has been creating art from a young age, and, these days, she specializes in a pleasing variety of paintings and artworks.

I’ve heard through the grapevine that as soon as she began to take an interest in art as a precocious youth, teachers and fellow students alike began to take an interest in what she was doing, drawn, as they were, to her for her rare artistic talents.

These various artworks that Stephi has been creating, for many years now, range from ephemeral watercolours of landscapes, which feature romantically rich colour palettes and evoke different moods, to pure abstract works, to representative illustrative works featuring people and animals that show a more whimsical, fun side of life.

Her work is very wide-ranging in terms of style and content, but Stephi is the kind of artist who embraces the freedom within the artistic process, which I feel is evident in her work.  To someone who has more self-imposed mental and spiritual shackles, she seems infuriatingly free of such barriers. 🙂

In the art world at large, which is often so serious and snobbish, Stephi is one of the few artists I’ve encountered who seems to draw and paint for the sheer joy of it. She paints what she wants when she wants, and how she wants, yielding some very interesting results.

This is why I was very interested to chat with her, to see what drives such an artist to continue to create.  It can’t simply be inspiration and wonder, can it?

In these days of the trying to wring a penny out of every single moment, I was curious to see if behind Stephi’s radiant, smiling countenance was actually the gateway to a blazing furnace of raging ambition.

Here is my little Q&A with Stephi Konstantinou – enjoy!

I read that your dad was a big influence on you artistically.  Can you tell me more about him.

My dad was definitely a big influence on my creativity when I was a child.  I grew up watching him create stonework and he was also a wood sculptor.

You also mention somewhere that your first art teacher, Marie Constanti, taught you a lot of skills.  What would be the most important skills she taught you about art?

Miss Marie Constanti taught me some basic artistic skills, and I progressed from there. The most important thing she taught me, I think, was how to focus, and, most importantly, to create with your heart, rather than with your mind.

You are clearly influenced by nature.  What do you think is special about the nature in Cyprus?  What is it like there, in terms of geography, and also what is the mood like there around the nature?

I live near a forest, and the trees there bring me great inspiration!  In general, Cyprus has very nice greenery everywhere which I find very inspiring.

Also, hearing the birds or the wind blowing while creating is tugs at my creative impulses and leads me on to some new creative journey.

Do you think that politics have any effect on your artwork?  Although your art seems to be not about politics that I can tell, I wonder if you feel like some of the political unrest in Cyprus or elsewhere has influenced the way you work at all?  Maybe not in style, but perhaps in method?

My artwork is not political, in my opinion.  Rather it is simply about letting your imagination see another way to live, and to continue following your dreams.

I would say you have a very romantic style of painting.  It comes across in your landscapes and color choices.  Would you agree with this label – “romantic”?

Yes, I would say so.  I create with my hands moreso than with brushes, as I love the feeling of connecting my hands to the painting directly through the paint itself.

Related question…Are you an idealist?  Do you try to see things in a positive way, most of the time?  Or are you secretly a nihilist?

I believe through my life experience that I am an idealist.  I want to contribute something positive to society and I want to improve the lives of others through my art.

How long have you been in Wolverhampton and how has that affected your artistic style?

I have been in Wolverhampton for 4 years now. The journey there has inspired me and affected my artwork deeply, in both logical and more mysterious ways. 

My education as an artist really intensified there.  I had my studio in Chapel Ash.  Also, I have been participating in different kinds of exhibitions, and even volunteering to work on various murals. 

Overall, my artwork has seen a lot of development while I’ve been here. 

When it comes to mounting / framing your artwork, how do you do it?

When it comes to framing and mounting my own artwork, I have always done this myself, from chopping the wood for the frames, to stretching the canvases.

Some of your art is in black and white.  What materials do you use for that, and why is it some of your art is in black and white?

The black and white work I have done has grown into a sizeable collection by now, and, mainly, it has been inspired by traditional Japanese music.

All of my work has been created using acrylic paints, with some of them having been sold to Japan, while others to private collectors in America and Canada.

Your earlier work seems to have a more cartoon or caricature style.  Do you still work in that style?

My earlier work was like this, but it has since changed.  I have spent years developing my craft and finding my own style that is a merging of some of the previous incarnations of my art from over the years.

What’s your studio like?  Is it organized?  Messy? 

My studio is tidy sometimes, but it can get a little messy.  I am an artist, after all.

Is there an artistic medium you’d like to try sometime which you haven’t tried?

I am always into learning how to use new materials or other new methods, but, at the moment, I’m happy creating with acrylic paints.

When you paint a scene, are you basing it on a picture or just from memory?

Sometimes, I’m basing my work on a particular landscape, or I will mix reality with my imagination, and let the creative moment guide me.

What are your favourite animals?  Do you have one particular favourite, and why is that?

My favourite animal? I love all of them, but some I particularly enjoy most are cats, rabbits, and my dog.  Honestly, I just have a love for all animals.

Do you see art as having any elements of magic, or are you a hardcore realist who thinks magic and wonder are foolish pastimes?

There are definitely elements of magic in art. Also, I love dancing while creating. I feel like an actress in whatever I do.

You have a way with painting trees.  Do you know a lot about trees?  For instance, did you know that trees talk to each other?

I tend to paint a lot of trees, as there is something about them make them special to me.  Many times I do feel like they are whispering to each other.  Sometimes, when I walk amongst them, I feel like I’m going in slow motion and I am filled with a feeling of joy.

How long does it take you to paint a picture, on average?

It can take half an hour, to an hour to finish a work of mine, but there is no set time.  It depends on the process and the materials I am using.  I like to simply go with the flow.

Do you have a preference between paper or canvas?

Paper is my favourite material at the moment to work on, but you never know when that may change.

When is your next show?

Nothing in this life is certain.